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  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Review and Feedback Archived Feedback Threads
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Admin Feedback Thread (Archived)

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Admin Feedback Thread (Archived)
Offline Corile
04-10-2016, 12:19 PM,
#472
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

So now that admins have made some reasonable changes (furry ban, rule 1.0), can we get around to fixing the Cryer ID?

It would've been nice if you had consulted the changes with players that use that ID before you applied them, especially considering that it impacted the gameplay of a faction that is already past their officialdom period. And to be honest, I can't help but notice some similarities here, between the Cryer ID nerf and the furry ban, such as Haste suggesting a change in Cryer RP versus some people here saying that those who RP as furries can just change their charpics.

The difference is, while switching charpics is not something very difficult and there are people that have already found ways around that, changing the very concept behind Wisp Innovations as a faction is not something that's possible to do. Our RP focuses on researching human-enhancement drugs to give our Security Division pilots better chances against Cardamine smugglers and Outcasts. Without the ability to shoot them, the reason for research is gone.

And that doesn't even delve into the issue that there is no reason to log Cryer from the gameplay perspective. Cryer's traderoutes are some of the worst in the game and they have no right-off reason to haul ore which is the most profitable commodity in the game. This is why pretty much all of the trading we have been doing was to support our roleplay projects - because doing this for profit is a pointless task. And now with our PvP capabilities gone. I know that admins would love to live in this idyllic world where everyone wants to just RP and cyber and everything, but this is not the case here. PvP is what drives this game, what gives most people the incentive to actually get in game and execute their RP. And most RP, let's be honest, ends in shooting, as a wise man once said.

TL;DR: My most important point. I think it should be the admins' job to harmonise roleplay with gameplay. Because now, while we could simply try to adapt Wisp roleplay to the new ID, we could also let the entire thing go and just make GRN, KNF and LN characters in the Taus, Sigmas and Liberty and do whatever we were doing before - just this time without any interesting roleplay background and any development to the server lore, but with /l1 /l2.

Because at the end of the day, not everyone's main reason to stay on Discovery is to RP. Their main reason is to play the game. And RP is just this fun thing they do on the side, to give purpose to their actions in game. After all, we're playing a space combat and trading simulator, rather than cybering in an IRC channel.




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Admin Feedback Thread (Archived) - by Garrett Jax - 04-05-2015, 06:58 AM

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