• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Official Player Factions Inter-House A/)- Technocracy of Auxo Archive
« Previous 1 2
[OUTDATED] Fleet Coordination Database

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

[OUTDATED] Fleet Coordination Database
Offline A/)- The Inner Phalanx
04-15-2016, 11:31 PM, (This post was last modified: 06-27-2016, 08:55 PM by A/)- The Inner Phalanx.)
#3
Guardian of the Void
Posts: 496
Threads: 137
Joined: Apr 2015


RESEARCH DATABASE

DATABASE IS UNDER CONSTRUCTION. PLEASE HOLD.



[Image: latest?cb=20130622194847]

ENTRY Wrote:
Project: NII - Neural Intercommunication Interface

Designer: Sapphire Raven
Purpose: Data handling - Communication
Estimated Cost: £34,500,000
Progress: 33%

Project Overview:
Originally a concept that was once brought up as a 'shower thought' - now slowly coming to a reality. Allowing AI personnel to perceive Nomadic signals and energies emitted from the aliens and to store, effectively allowing communication.

This datachip relies on specialised circuitry that intends to mimic lane technology and radar technology - as noted that the Nomadic entities are able to manipulate the systems of multiple electronic consoles. The datachip is designed in mind that the datachip acts as an artificial mind - replicating the human brain and it's neurons. The signals within the chip are then processed through a microchip processor that reads the energy that was input to the main chip, analysing the electrical current to translate into 'words.' Manipulated energy that is tampered within the 'visual' part of the processor is relayed into a pictogram, then rendered out to a video file - depending on the duration of the current being manipulated.

However - there are certain flaws to this type of relay, such as being unable to record emotions and when the rendering should stop processing.






Report Logs:

Discovered AI that was able to comprehend telepathy.

ENTRY Wrote:
Project: Obelisk - NFT Neural Frequency Transmitter

Designer: Joshua Hunt
Purpose: Mindlink communication - Pseudo-Mindshare
Estimated Cost: £121,650,000
Progress: 100%

Project Overview:
The concept being quite daunting, the Obelisk is a neural frequency transmitter designed to replicate, produce and transmit a third-party signal based off of neural activity scans from individuals who were affected by what is referred to as a 'Mind link', using organic matter to sustain the alien frequency.

The transmitter its self is a pyramid-based structure, approaching eight feet in height. Mostly consisting of Titanium and HTP (High Temperature Alloy) for heat control, the internal circuitry is based on a similar concept to adapted weapon foundations. The center of the Obelisk, where the frequency is produced inside a sphere-shaped vat, houses the matter and several dozen gallons of Liquid Cardamine to sustain the matter and prevent it from degrading (rotting). The signal is produced and relayed up the Obelisk, to be transmitted through a pair of what is referred to as 'Transmitter artifacts' - Crystal like objects which interact directly with the adapted base and produce the desired frequency in a short radius.

Connecting to the pseudo-mindshare requires contact with previously obtained artifacts. These artifacts were modified with adapted bases to interact with the machine directly, and are key to the connection process. The user makes contact with both of the devices, which cue the frequency to 'connect' to a new node - That node being a human mind. The neural pathways in the brain are altered to interact with the frequency accordingly by the device, which seemingly fires an energy beam of some kind at the users head. The process is very painful, and can potentially render one in a comatose state. Post-connection, the neural pathways would be interacting with the third-party frequency as a source of communicating thoughts, images, words and emotions.

Additional concerns and plans are noted to further develop the Obelisk, including the potential of storing information, knowledge, and memories within the mindshare.


The Ascendance Theory


Theoretically speaking, the human mind once connected is catered through the alteration of the neural pathways in the frontal lobe, adding a second level of communication - telepathy. The function doesn't work without the third-party neural frequency being transmitted, hence the device. However, when examining the theory behind the Nomad mindshare, and how the Nomads minds function, they don't have a physical form. Their existence is inside their own mindshare, and they can assume control of physical forms (Nomad vessels) which are catered to operate/produce the same frequency as the mindshare.

Thus, hypothetically speaking, the human mind once connected is catered to react appropriately to the connection, and potentially with the databank addition, the human-pseudo Mindshare /could/ support a human consciousness, essentially creating the ability for one person upon death to be taken into the device and exist as an ethereal form. That process would ensure immortality to that individual, and with the proper technology in place, they can assume control over physical (robotic) shells.

NOTE: OBELISK INTERACTIONS ARE RESTRICTED TO THOSE WITH EXPRESSED PERMISSION OF THE KEEPER/CURATOR. THIS DOCUMENT IS VIEW-ABLE BY THE INNER PHALANX ONLY.






Report Logs:

Post-Connection dialogue and shipment manifest.
ENTRY Wrote:
Project: Modular Warfare System - MWS

Designer: Joshua Hunt
Purpose: Combat Armor - Base/Foundation
Estimated Cost: Varies
Progress: 100%

Project Overview:
The epitome of all-purpose combat gear, the MWS platform was designed to be fully modular and customizable to suit any and all needs on the field. From front-line warfare to arial or amphibious assault, the titanium-polymer frame was built to operate on a powered exoskeleton, fueled by a miniature particle generator. The base origin of the frame became the initial C-1 Combat armor, which later evolved into many variants - A-1, S-1, MBA-2. The intent and purpose was to fulfill the role of a soldier in all fields at once, with the C-1 being ideal for standard warfare.






Variants:
[+]FILE: Armor Variant A-1 Prototype
[Image: 6P4EtuB.jpg]

Design date: October 2nd, 822 A.S.
Composition: Titanium-Carbon Polymer
Purpose: Front-Line Combat

The A-1 Heavy Battle Armor was designed to be the next step in the MWS (Modular Warfare System). Utilizing a reinforced MWS frame, hermetically sealed G suit, FS optics, standard nano-tech scrubber/air bladder build internally instead of externally, the suit was intended as a superior variant of the C-1 Combat Armor, the base of the MWS. A significantly more powerful exoskeleton, complemented with micro thrusters for added mobility, the suit is significantly larger than its predecessor. The built-in Combat assistant AI (optional) and modified frame required the wearer to receive extensive bodily augmentation and implantation. This process added reinforcement points to the users skeletal structure, as well as direct interface implants for HUD visualization. The first fifteen to undergo this process had nearly all succeeded, barring an incident with one particular subject. Report added below. Unfortunately, as of April fourth, all subjects are deceased. Further work of this variant is on hold.


[Image: EZyu7Hw.jpg]


Armament included the Type-40 Particle Accelerator Rifle, which uses a magnetic rail accelerator to rapidly fire a titanium-gold charged particle projectile at high velocity. The rifle is composed of a carbon alloy to allow for easy mobility and less carrying strain on the user. Standard magazine size of forty (40) rounds with an easy reload design. Easily disassembled for maintenance access. RPM (Rounds per minute) is upwards of fifteen-hundred (1500).


[Image: XRuJELD.jpg]


The round is modified with a small particle generator, creating a charged field upon firing, surrounding the projectile with an energy field, generating significant amounts of heat, causing significant burn trauma to the target. The heat of the projectile is also capable of penetrating and melting light cover.

[+]FILE: Armor Variant C-1
[Image: yhAmVpY.jpg]

Design date: September 28th, 821 A.S.
Composition: Titanium-Carbon Polymer
Purpose: All-Purpose Modular Combat Platform

The C-1 Combat Armor is the first in a steadily growing line of combat armor variants. The very first suit designed, the C-1 is the foundation for all variants of the Modular Warfare system. Composed of a light titanium polymers, complemented with ballistic ceramic plating, and a Kevlar mesh suit. Flexible, yet durable, the C-1 excels in all aspects of combat and infiltration. Being a modular template, the suit is easy to modify for any field. Three primary head/helmet modifications to suit any and all needs, be it comfort, or effectiveness. Provided with a standard powered exoskeleton, as well as external nano-tech air scrubber/bladder, the C-1 is also amphibious, with an added re-breather unit. Wrist-mounted combat PDA/Console, for armor control and communications. Standard C-1-C Helmet includes IR Cameras, for thermal projection and identification.
[Image: l4GqABp.jpg]

Standard armament is the concealed M2 SOPMOD Sub-Machine gun which fires a super-heated tungsten AP round at high velocity via magnetic accelerator within the barrel structure, or Type-31 Particle Rifle, which utilizes a lower caliber than the Type-40. Additionally, concussion grenades are also commonly supplied. One of the more common modifications C-1 users like to add to their armor, is the SP-2 Chameleon Unit. The C-1 is the choice armor for anyone looking to be comfortable, protected, and lethal.
[+]FILE: Armor Variant S-1 Custom
[Image: de3rGuZ.jpg]

Design date: April 2nd, 823 A.S
Composition: Titanium-Carbon Polymer
Purpose: Custom Stealth Specified Combat Armor/Marksman Variant

The S-1 is the most recent development on the MWS. Designed specifically to be used by one individual, the S-1 uses the SP-2 Chameleon mod to further compliment it's mobility and light frame. The S-1 exoskeleton was modified to function more efficiently with leg bionics, thus making it one of the ideal suit for its creator. Hermetically sealed G Suit with helmet mounted IR cams, standard nano-tech scrubber/bladder with toxin filters, built off of the standard C-1, thus giving the suit amphibious capabilities with a re-breather unit. The SP-2 paint coating for color modifying, this suit is also complemented with a special kind of cloak, made of a metallic fabric, allowing it to be painted with the SP-2 coating, giving it color changing capabilities with the rest of the suit, allowing it to effectively 'blend' with it's surroundings.

[Image: sltuUkS.jpg]

The NTR-2 is a 25mm Long Rifle, with a 12x magnification Thermal sight, Direct uplink Targeting, folding bipod and added carrying handles for easy mobility. A powerful rifle, capable for anti-vehicle purposes, the barrel collapses inwards, to adjust for close quarters. Semi-Automatic with an 8-round Magazine. The rifle is composed of lightweight materials, allowing for easy mobility. It's fired projectile is a twenty-five millimeter (25mm) High Explosive Armor Piercing (HEAP) round. The S-1 had only ever been produced once, and is currently in the possession of Curator Endurance.
[+]FILE: Main Battle Armor - MBA-2
[Image: 0sxQVO7.jpg]
Design date: December 19th, 822 A.S
Composition: NxRA/DERA
Purpose: Support Vehicle

The MBA-2 is the next step up from the now obsolete MBA-1, built off of the MWS. Specifically created to provide the armored and mobility edge over standard ground forces, the MBA-2 employs an Integrated flight system, with the option of manual, over strict manual flight control of it's predecessor, plus additional thrusters for stability and control in Zero-G environments. The MBA-2 is also able to be entirely automated through AI/VI/Remote control. Armed with utility arms for field repairs of larger vehicles/spacecraft, including flood lights for dark areas and on the field repairs. Armaments include a shoulder-mounted Anti-Material rifle, 1x 20mm/8mm automatic gun pod, 3x RPMS (Rocket Propelled Munitions System). The hull is consisting of a reinforced Titanium-Alloy, supplemented with Non-explosive Reactive Armor, combined with Direct Energy Reactive Plating, dispersing energy projectiles in case of shield failure.
ENTRY Wrote:
Project: Armored Mobile Unit - AMU 'Spider' Tank

Designer: Armand Totenkopf
Purpose: Infantry Fighting/Anti-Vehicle/Aircraft Vehicle
Estimated Cost: £1,920,000
Progress: 100%

Project Overview:
The AMU was designed by a Rheinland engineer, as an improved mobile assault vehicle for the Military. The design, once completed, was intercepted by Augustin Pierce. Built off of the foundation of 90-ARKM-N45 "Wraith" Fighter. Either manned by a two-person crew, or automated by a VI/AI, the AMU is capable of orbital drop deployment in to an active combat zone. Able to isolate targets with dual-mounted particle cannons, and Firestalker/Cannonball pods. Reactive Armor plating on all sides to alleviate explosive damage. A unique vehicle, with only four are in existence, all production was halted after the loss of Navarro. No plans are currently in place to continue.





Design data:
[+]Blueprint
[Image: piK5QrK.jpg]
ENTRY Wrote:
Project: Chameleon Unit - SP-2

Designer: Michael Glass
Purpose: Camouflage - Stealth incursions
Estimated Cost: £320,000
Progress: 100%

Project Overview:
The SP-2 uses electroluminescence to send electrical charges through a specific coating of paint, allowing it to effectively change the color of almost any object or material. The device its self is often added internally of the C-1 armor variant, and was the prime motivation for the S-1. Connecting directly with the MWS Console, users control the device via the wrist-mounted PDA, with other suit functions. This device has proven useful for infiltration and concealing users from prying eyes, but does not render the user totally invisible, thus thermal imaging can still identify whomever might be using it. It's predecessor, the SP-1, was given a timer to prevent heat damage to the device. Now, with an added cycled coolant system and heat sync, the SP-2 can remain active for over twenty hours, before the cooling fail safe is triggered. The device is powered by a miniature particle reactor, generating it's own energy, rather than relying on the MWS Power System. This allows the suit to retain full functionality without complications, while retaining full SP-2 chameleon abilities.






Report Logs:

N/A
ENTRY Wrote:
Project: HLX-7 - Neurotoxin

Designer: Sterling Metford
Purpose: Deployed Gas - Chemical Warfare
Estimated Cost: N/A
Progress: N/A

Project Overview:
HLX-7 was designed by the Legion splinter group known as Task Force Gladius for use on civilians within Liberty, with the intent of causing mass hysteria and genocide. Consisting of a wide combination of Tetrodotoxin (TTX), Chlorotoxin (Cltx), Caramboxin (CBX), and Bloomed Cyanobacteria, HLX-7 is an extremely fatal toxin in a gas or liquid state. Quickly overwhelming the senses with paresthesia, muscle numbing/weakness, nausea, reduced neural communication, subsequent loss of motor and sensory function, paralysis via ion channel disruption, ischemia, peripheral and central nervous system failure, seizure and cardiac arrest. HLX was used on Bretonian war refugees who were used to test its potency, at a hidden facility which was destroyed during the collapse of Gladius. All containers and research were recovered by Alan Stacker. No further testing has been done or is planned. Extreme caution and safety equipment is required before handling HLX-7 Canisters.






Report Logs:

N/A

END OF DATABASE ENTRIES

Reply  


Messages In This Thread
[OUTDATED] Fleet Coordination Database - by A/)- The Inner Phalanx - 02-19-2016, 09:51 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 02-22-2016, 06:06 AM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 05-11-2016, 06:16 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 04-15-2016, 11:31 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 06-13-2016, 04:09 AM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 06-19-2016, 01:31 AM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 07-07-2016, 04:21 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 07-07-2016, 04:22 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 07-14-2016, 02:47 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode