(04-19-2016, 07:16 PM)Laura C. Wrote: God please no. I am not against idea of some DM admin for ingame events, but definitely not in the way you suggested. We had enough of unilateral storyline decisions by storyline devs in the past which disregarded opinion of players completely and in some cases it even negatively harmed gameplay (blown jumpgates are fine example). You need to make sure you will not cause more harm than good and creating events artificially regardless of the impact on roleplay which was already created just to create activity may easily end with players discouraged from creating any long-term roleplay because their effort was torn apart by "I do not give a rat's ass about the tears it will create" DM.
A random jump-hole that opens for a week from O-41 to O-3/7?
The mine fields in T-23 got swept away by solar winds and the mining fields in Dublin are yielding 5x more?
Gallia civil unrest rises, forcing the front to lose one of their stationed battleships and possibly creating the avenue to recuperate Leeds?
News of how the Nomads are invading Liberty again, in a concerted effort to get a presence in Alaska?
Rheinland and Liberty markets crash down as the VWA manages to lock the only gate operating between them. The unlawfuls must maintain a base/thing to keep it closed and what not.
These are ideas out of my head generated in 2 minutes without really thinking them through.
Nevertheless, i mean random happenings that have no permanent effect in the storyline and what not.
<3
It seems I misunderstood you then. The ideas above would be fine by me.
(04-19-2016, 07:29 PM)Titanium Wrote:
And seriously? Blown jumpgates hurt your gameplay? Or created a shift from your confort zone?<3
Mine gameplay was not hurt at all because I don´t fly caps. But as Lyth mentioned already, it in fact negatively affected raids, mainly for cap players, because suddenly they had to fly through one asteroid field in Hamburg to get to jumphole and then through second on the the other side. And that can be quite annoying, especially in turtle. You can of course disregard it and say it was just some discomfort, but fact is that activity decreased after this change (and it was proved elsewhere too that putting systems with asteroid fields on the raid highways is bad idea). And funnily enough, the decreased activity which was partially caused by this dev decision (with which all Rheinland official faction leaders disagreed with as far as I know) was then used as one of the main reasons to end the war.
All I want to say that cooperation with players is much better way than trying to force something through, they can multiply the effect when they are motivated.
(04-19-2016, 07:50 PM)nOmnomnOm Wrote: If not that then Rheinland and Kusari should have a war
This is exactly example of silly war created for the sake of having a war regardless if it does make sense or not. At least at this point. Maybe after the rest of Kusari update will hit the server, Rheinland may pick one side of the civil war, can´t say that without knowing details. But war with Kusari, with which we have friendly relationship for long time, would be totally silly right now.