Absolutely. I completely understand where you're coming from and I couldn't agree more, as long as it remains the case that those on legitimate business are allowed through (Obviously not civilians, we're talking Navy aligned here).
To look at it from a newer player's perspective, what they are going to see (And what they DO see) is a group of experienced players denying them access to a "Secret" place. But they don't see it "In RP" they see it "In real life". What the experienced gamers ought to work toward is making sure that the newer players come to understand that in terms of the RP. I was wondering if it might not help everyone's understanding if we started posting relevant rules on the wikipedia by location. Obviously, this would require planning, and should not be done in a mad dash. I would be interested in working with anyone willing to do this. However, this is neither the time nor place.
The next major problem with Alaska that I forsee is little or no RP done by players attempting to enter the system. There are some important things to consider.
1) bad guys don't tell the police they're breaking in.
2) Police don't let bad guys get close enough.
My suggestion is not to let the buggers get through the minefield. They run, they're dead, if they take the gate, they probably have or could easily come up with an RP reason to have the codes, and it's probably going to be a lame reason.
I think that as a general rule of engagement, there needs to be a grace period for banter. I've heard of ships being fired on for entering Alaska after about a 10 second count. I suggest the following:
Attempt to RP(Not that you don't, this is an outline). Deny access and ask why they are trespassing.
Wait for response. Give it a minute. Fire a few times if they're slow and ask them to speak faster.
If they try to break through without RP, kill them and report them if they're a repeat offender.
If they turn tail and run, just let em go home, tell em to forget they saw anything or they'll wish they had tried to get past you.
If they have a good RP reason, or really any legit RP reason, then kill them anyways, just don't report them on the forums.
If they make it past you, they're a criminal and wanted with the law, right down their name and spread it to your law enforcement friends.
As a person trying to sneak by, a response of "Now that I've bought these codes from the (Order? Corsairs? (If you're alligned properly)) You can do nothing to stop me from rescuing criminal x!" or some better contrived retort ought to suffice. At that point, it's a fight to the death. (You lose, if I know the LSF)
This need for an RP reason to attempt to get into Alaska needs to be talked about publicly though in order for players to realize that being a liberty citizen isn't enough, and that only a criminal or an officer ought ever to attempt to enter the system.
On the same hand, if nobody guards the system, you can't expect players to not go through. If the system is in fact secret, then if it's left unprotected, a lawful player might wander in, and that's an honest ooc mistake (Ask them *explain nicely in ooc?* to leave), or if they're unlawful and admit to hacking the gate, kill them.
There's almost no reason for a lawful player to disobey if you give them the choice of becoming unlawful or joining the navy in order to get access. If they put up too much fuss or complain about facism, kill them and you'd be well within your rights. Explain it nicely to them or redirect them to the forums (Or wikipedia) where the rule is listed once they're dead. That's how I feel about it anyways, as long as they know it's for RP reasons.
Ave Imperitorem, Ex Caelio Cadit Gladium Sanctum Imperialis