Bounty hunting. It's stagnant. It's stale. It's tedious. It's repettitive. What we need is arguably a way to streamline the entire bounty hunting process.
So a while back Alley was trying to get the automated bounty hunting plugin working, unfortunately iirc she ran into a problem whereby it wouldn't correctly draw cash from the bounty issuer and give it to the Hunter. So in conclusion, it means this plugin is a bust and we can't use it.
So instead, what we have is an endless and invisible event run via the event plugin running in the background that acts as a pseudo automated bounty hunting plugin. Every time a BHG ID'd player kills an unlawful ID'd player, the server automatically sends them (i.e) 5,000,000 credits for the kill. If they want to take their kill onto the forums, they can post in one of the existing Bounty Boards to make further cash.
The end product is essentially an Admin-run service creating automated bounty hunting gameplay with zero paperwork, good pay and that still encourages forum roleplay for those who want to take the kill further. The Admin-run service could be another incarnation of MercNet (it should have a more specific name in regards to the BHG ID though, like GuildNet or whatever), and we would state that the automated bounties are issued anonymously (le big conspiracy could be 'The Admins' are secretly behind the bounties???).
tl;dr
We run an invisible and endless event: BHG ID'd players versus every unlawful ID. Each time a BHG ID kills an unlawful ID, they get a set number of credits (i.e 5,000,000) for the kill. Ta-da! Automated bounty hunting!