(04-24-2016, 04:05 PM)sindroms Wrote: Prices are low and the reason it is cheaper to die is because it is a mechanic that is friendly to the trader. That they do not have to pay the pirate. Leaving that choice to a player I think is needed so not to increase the distaste and oorp dislike we already see between strict lawful and strict unlawful players. Not being able to avoid a loss from encountering a player - no matter what player, mind, would leave to very negative experiences.
Agree fully.
Furthermore, there is also a big part of the mistake on the side of the pirating players.
When I started, there were many pirates and most demands were easy or tolerable to fulfil, and perhaps only 1 out of 10 or even 20 was really bad or worst case demands that would leave me angry or frustrated. Sometimes I was pirated 3 times per run and still made good profit.
Today, there are a lot less pirates.
But if you are caught these days, the likeliness that you meet a player who either does not care or aims at maximum damage is a lot higher. Pirate player mentality has deteriorated, which leads to more situations in which especially inexperienced players feel "abused", and not irply, but as a player. And players are only willing to endure this for a certain time, as we can see in leaving threads sometimes, or in the bad attitude of some who love to show off their malevolence or power or whatever they try to achieve.
I can tell from my own trader experience, that I have only gone "a, f... kill me" (without writing it) when the pirating side deserved it for being bad. From my pirating experience I have learnt that sadly the "kill me" happens more often than needed, but I have also learnt that when the pirate opens the conversation in a way that signals "I am not here to ruin your game" on a meta player-player level, this hardly happens.
It is basically an attitude issue. On both sides of the fence.