Making these commodities pricier to buy could work if we remove cargo being dropped upon player death. For those of you who do not remember, we had a time where upon killing someone, you'd get all of their cargo. It was now reduced to a maximum of 3 000 units. This could be further decreased to 1000 units or removed altogether. That way the pirate has no initiative to actually kill the trader (because as you might understand, doubling the sell price means that traders are now worth more to a pirate dead than alive).
This might have the potential to improve player interaction, where the death of a trader is the last thing either side wants - the pirate gets no profit from it and the trader loses the now rather large upfront investment in their cargo. The keyword here is ''has the potential'' as it is rather obvious that many traders still might not pay just out of spite - basically saying that ''do what you want, you aren't getting any profit from me even if I have to take a loss.''
So in the end, the mechanics are fine. Players just need to be educated to understand how the encounter works. Both sides of the encounter.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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