That being said, I do not recall this being such a widespread problem a few years back. I suppose that somewhere down the line when we adopted the mentality that a roleplay server should be about roleplay and not grinding for your characters that you'd want to roleplay, we ended up bumping moneymaking to such a point where sums of credits are being thrown around like they are nothing.
Remember what a huge deal it used to be when someone bountied someone for 5 million credits? Or when someone would pay 25 million - an amount that would buy you a completely set up VHF, for a siggy on the forums?
These days we have reached the point where you do not really bother to even sell snubs on the forum anymore, because the time it takes to set up a thread and get screenshots and move ships is not worth the effort anymore. People are much more conscious of their free time and the time they invest in Discovery these days. So that should be the parameter that needs tweaking to fix this issue, probably.
However, a global reduction in credits per minute will just end up with the negative result where new players have it harder and the billions of credits in ''can i has your stuff'' money just increases and further makes trading obsolete for most vets.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------