Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
(04-25-2016, 01:19 PM)Bloodl1ke Wrote: Both in hitting and 0 dmg
This isn't / shouldn't be a thing - FL uses client side hit detection. If you hit, the other player's taking damage. The only explanation is packet loss, I suppose.
As for the explosion issue - try and move the damage component of the weapon to its actual projectile, rather than a seperate explosion. As you should be working with 0 "detonation distance" the damage value for the projectile itself can be used. See the Starport's "article" on weapon_equip.ini.