(04-27-2016, 02:32 PM)Omicega Wrote: In short, the reason why Gallia hasn't done, isn't doing, and won't be doing half or more of the things in this thread is entirely because of gameplay-related reasons.
Kusari players and the storyline devs (understandably) don't want us interfering in Kusari during its new civil war arc. Bretonian players don't want to have their entire House go into exile, and the less said about the privileged position Liberty enjoys as the main 'protagonist house', the better.
A whole lot of the stuff suggested would be something I'd personally enjoy seeing, but I'm also well aware that certain others who would be affected greatly by their implementations have an entirely different position on things I'd like to see happen. Having Kusari become an actual vassal/satellite state of Gallia and taking control of its foreign policy is something that I think should have happened from a story perspective, but I can see why it hasn't happened from a gameplay one. That said, in my headcanon Kepler and Galileo should have already become warzones.
With regards the whole issue of Rheinland, I brought a very similar proposal of assistance/cooperation/informal alliance up to one of the previous [RM] leaders, and was promptly told by him that the story devs had intervened with him in private and told him that it wasn't going to happen. Go figure.
And this is why we can't have nice things.
Meh. There's so much awesome potential that is lost because of this, to be honest. It's saddening that any real conflict, any real loss of any house beyond what Rheinland and Bretonia once had, is gone and Gallia will inevitably fail because of, what comes down to story devs dooming Gallia to never get past Bretonia. Which honestly, Gallia should have steamrolled everything by now.
Oh well.
Story devs have say, we can only dance in their strings. As a friend recently told me.
Disco went from "We can do that." To "no, that's against lore." Go figure.
Disco never was player driven (and I often consider it good, mainly during reading some proposals here and there), nothing changed in that. And current dev team at least communicate and even cooperate with playerbase, that´s something what was rare or didn´t happen at all in past.
Such major change as wiping whole houses from map can have serious consequencies including killing vanilla factions. It would remove on of the qualities Disco even advertise - that this mod is quite close to the vanilla game.
Also, don´t forget that Gallia is so almighty just because some storyline dev once wrote few numbers. It does not mean Gallia should be entitled to inevitably rule (half of) the Sirius one day. Not to mention there are many examples in history when vastly superior side could not win against inferior enemy (we actually have at least one even in Disco lore - Eighty Years War).
Major changes has to be done in a way to improve things and make them interesting so the players will feel motivated to play. Not just because they look cool at first glance.