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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Rare NPC / Rare Loots

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Rare NPC / Rare Loots
Offline Ramke
05-01-2016, 02:44 PM,
#9
Member
Posts: 1,771
Threads: 76
Joined: Dec 2008

I was always a fan of personalizing and vanity (hence why I play a lot of social games), so a lot of rare loot could be from that.

Examples could be neat looking codenames (or perhaps differently balanced in some way? 700m/s 2.00s with 3.03 damage and such), unique engines with recoloured effects (nomad hybrid engine, blue kusari flames), unlocking customized lights for pimpship, rare roleplay commodities that factions would be interested in (plans, research details, "processed azurite", unlocked kemwer munitions, etc.).

Generally, things that are rare, should be rare and attract (or look attractive).
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Messages In This Thread
Rare NPC / Rare Loots - by Titan* - 05-01-2016, 11:45 AM
RE: Rare NPC / Rare Loots - by sindroms - 05-01-2016, 11:48 AM
RE: Rare NPC / Rare Loots - by Titan* - 05-01-2016, 11:51 AM
RE: Rare NPC / Rare Loots - by sasapinjic - 05-01-2016, 01:01 PM
RE: Rare NPC / Rare Loots - by Backo - 05-01-2016, 01:07 PM
RE: Rare NPC / Rare Loots - by Titan* - 05-01-2016, 01:10 PM
RE: Rare NPC / Rare Loots - by Ramke - 05-01-2016, 01:58 PM
RE: Rare NPC / Rare Loots - by nOmnomnOm - 05-01-2016, 02:14 PM
RE: Rare NPC / Rare Loots - by Ramke - 05-01-2016, 02:44 PM
RE: Rare NPC / Rare Loots - by SnakeLancerHaven - 05-01-2016, 03:32 PM

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