Lorelii_Darksaint Wrote:Yes, the server rules tell us that you must do a minimum of R/P before switching to a pew-pew mode of play, but I think more of an attempt needs to made by the person doing the pirating to engage the player of the trader.
That is totally true. I was stopped recently by a Hessian in a Cruiser in Stuttgart. A Cruiser While this isn't against the rules, it's a totally inexperienced move. Heck, most fighters can take down an average trade ship. Granted I fly a Serenity, but it's still under-powered compared to a VHF or Bomber in the right hands. The only RP I got from him was "3 Million or you die!" Since he seemed to be a ridiculous farce that just wanted to power-game, I paid him and went about my business quietly. But his interaction was underwhelming.
Pirates can have personalities too.
I don't normally play a pirate, but when I do, I give him a complex personality. It would be nice if we could see some character development instead of ship development in Disco.
I know everyone wants to find a physical fix for this issue, and some of these ideas are good, but albeit hard to incorporate or implement with rule changes.
The simplest solution is usually the best.
Enforcing High level, High Quality Role Play on the server is the answer here. If you don't know how to Role-Play . . . you need to learn. If you want to learn . . . you need to team up with those who are good at it and learn from them. There's a million things we can implement to try to force people to follow Role Play, in the end it becomes restrictive to actual game play. The simplest solution is Education.
Trial by Forum - Moderation He tried to get 13 mil from me because I was hauling gold as IGM. Same thing, pay or die. So, I nonchalantly jettisoned my ore, blew it to bits and proceeded to pound on him with cerbs. Yeah, he killed me, but didn't even get a bat out of it.