(05-06-2016, 12:43 PM)Zak.Conner Wrote: a good question a friend of mine asked.
"/jumpbeacon [LN]-LNS-Mount.Hood" <<< there is no kind of password or security here all i have to do is to type the ship that hold the new module and i jump to it.... what if the enemy do the same ? he will be able to take an advantage and jump to the same location using our beacon cords ?
Is there a way that the "/beaco" command creat5 also something like 4 octets or digits password to be given to the jumping ship once the beaco is activated for more security and to prevent the enemy from using the same method to jump to the Matrix ship location ?
it was considered to add a protection for a moment but in the end it was decided with the current beacon timeframe the chances of something like this happening are really slim. It would also require the person to provide the password to other players. It can be added to the possible enhancements list though.