(05-09-2016, 11:01 PM)Thunderer Wrote: If a ship, for example a Valor, didn't fire its FG through its FG muzzle, then the whole ship appearance would need to be changed.
However, as such FGs can't fire at an angle, moving the hardpoint to the ship's center and setting it so that when it fires, the projectile passes through the muzzle, is possible. I just don't know how to do it. Maybe Shooter does, but I'm currently too busy to spend effort on testing something that probably won't work.
Technically possible but it won't solve anything and will look silly as hell, since chances are the ship will have moved by the time the projectile exits the hull, coming out of a different part of the ship.
As for the problem you're experiencing with the zero damage bit, does it happen when firing on non vanilla caps or only on vanilla ones? If so it's that annoying vanilla hitbox issue that we still need to fix.
i think it only happens on nonvanilla caps
sometimes nova torpedo-capmissiles does 0 damage to huge ships like valor or nephilim
i think it is happening because nonvanilla caps dont have components like vanilla caps
if you hit vanilla caps with missiles it does x2 more damage to capital ships of course you have to target components to deal x2 more damage
capital ships takes x2 more damage to its engines
cruisers takes x2 more damage to front armor
i also think that bug happening because exp raduis of novas or cap missiles if you hit valor from front with missiles they do 0 dmg because missile explosion radius not reaching to center of the ship
that bug doesnt happening on nonvanilla light caps or non vanilla cruisers
light caps i meant are togo and mako and medium caps
also sarissa doesnt take dmg from nova torp sometimes
that can be solved by increasing exp radius of missiles of course 1 hit can destory alll equipments
but increasing all capship equipment hitpoints can be another solution
however increasing exp radius of capmissiles and nova torp can destroy whole snub group within exp radius
i dont think there is a solution for fg bug
but there is solution for 0 damage bug