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  Discovery Gaming Community Role-Playing Official Player Factions Inter-House A/)- Technocracy of Auxo Archive
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[OUTDATED] Fleet Coordination Database

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[OUTDATED] Fleet Coordination Database
Offline A/)- The Inner Phalanx
05-11-2016, 06:16 PM, (This post was last modified: 10-18-2016, 08:16 PM by A/)- The Inner Phalanx.)
#4
Guardian of the Void
Posts: 496
Threads: 137
Joined: Apr 2015



BLUEPRINT INFORMATION DATABASE




APM TECHNOLOGY

WEAPONS


[+]EQUIPMENT DATA

BLUEPRINT: PB91 “Warden” Particle Blaster
PURPOSE: WEAPON

INFORMATION:
This is a particle-based weapon which, though delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields. Core weapons have an improved range, but sacrifice damage and energy efficiency. This is the best Particle Cannon the Core have to offer.

REQUIRED MATERIALS:
150 Energy Field Equipment
150 Ablative Armor Plating
120 Superconductors
100 Nanocapacitors
100 Optical chips
100 High Temperature Alloy
80 Gold
50 Copper
COST PER UNIT: 141,000 S.C



BLUEPRINT: PT90 “Enforcer Mk II” Particle Blaster
PURPOSE: WEAPON

INFORMATION:
This is a particle-based weapon which, though delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields. Core weapons have an improved range, but sacrifice damage and energy efficiency.

REQUIRED MATERIALS:
130 Energy Field Equipment
150 Ablative Armor Plating
100 Superconductors
100 Nanocapacitors
100 Optical chips
100 High Temperature Alloy
80 Gold
50 Copper
COST PER UNIT: 57,712 S.C



BLUEPRINT: LB42 “Reaver Mk II” Laser Cannon
PURPOSE: WEAPON

INFORMATION:
This is a laser-based weapon that provides a high refire rate at a reduced damage output. This weapon is most effective against positron shields, and weakest against graviton shields. Core weapons have an improved range, but sacrifice damage and energy efficiency. This is the best Laser Cannon the Core have to offer.

REQUIRED MATERIALS:
200 Lasers
150 Ablative Armor Plating
135 Energy Field Equipment
120 Neon
120 Neodymium
100 Superconductors
100 Nanocapacitors
100 Optical chips
100 High Temperature Alloy
80 Gold
50 Copper
COST PER UNIT: 119,500 S.C



BLUEPRINT: APAC-X44 “.44” Antimatter Cannon
PURPOSE: WEAPON

INFORMATION:
This weapon is pretty straightforward, take an already big gun, overcharge it, add additional high-powered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the power plant, for a massive effect. A stream of field stabilized antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go available to fighters. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use.
I know what you're thinking. "Did he fire that six seconds ago, or five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Antimatter Cannon, the most powerful antimatter cannon in Sirius, and would blow your ship right to hell, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?


REQUIRED MATERIALS:
200 Iridium
175 Energy Field Equipment
150 Ablative Armor Plating
150 Superconductors
150 High Temperature Alloy
100 Nanotubes
100 Nanocapacitors
100 Optical chips
80 Gold
50 Copper

COST PER UNIT: 7,025,000 S.C



BLUEPRINT: AR-23B “Firstlight” Gunboat turret
PURPOSE: WEAPON

INFORMATION:
Designed by technicians in the pay of the bounty hunters, this turret draws on the strengths demonstrated by enemy combatant weaponry as well as technological benefits from the four houses. Focussing on speed over firepower, these cannons can bring an infestation of hostile fighter-sized craft under control relatively quickly. However, the low range of these turrets make the gunboat and gunship that it was designed for vulnerable to large warships.

REQUIRED MATERIALS:
325 Energy Field Equipment
300 Ablative Armor Plating
300 Superconductors
250 Optical Chips
250 Nanotubes
250 Nanocapacitors
250 High Temperature Alloy
200 Nickel
160 Gold


COST PER UNIT: 250,000 S.C



BLUEPRINT: AR-51 “Lastlight” Cruiser turret
PURPOSE: WEAPON

INFORMATION:
Designed by Core technicians, this turret is used on both the Core Destroyer and Battlecruiser. While able to engage targets of any size, battle performance has shown that it is most effective when used against gunboats and other cruisers.

REQUIRED MATERIALS:
650 Energy Field Equipment
600 Ablative Armor Plating
600 Superconductors
500 Optical Chips
500 Nanotubes
500 Nanocapacitors
500 High Temperature Alloy
400 Nickel
320 Gold

COST PER UNIT: 500,000 S.C



BLUEPRINT: AR-102 “Lastlight Mk II” Battleship Secondary Turret
PURPOSE: WEAPON

INFORMATION:
Designed by Core technicians, this turret is designed for the Core Battleship. Recognising the need for point defense, this turret has been modified to fire its projectiles at a higher speed, but has a much lower damage potential and range. It is designed to engage slower strike craft and gunboats.

REQUIRED MATERIALS:
975 Energy Field Equipment
900 Ablative Armor Plating
900 Superconductors
750 Optical Chips
750 Nanotubes
750 Nanocapacitors
750 High Temperature Alloy
600 Nickel
480 Gold

COST PER UNIT: 1,500,000 S.C



BLUEPRINT: AR-101 “Arclight” Battleship Primary Turret
PURPOSE: WEAPON

INFORMATION:
Designed by Core technicians, this turret is designed for the Core Battleship and Battlecruiser. Working in tandem with the warship power core, this turret can dish out punishing firepower very quickly, but the projectiles are slow-moving, and therefore ineffective against smaller ships.

REQUIRED MATERIALS:
1300 Energy Field Equipment
1200 Ablative Armor Plating
1200 Superconductors
400 Optical Chips
400 Nanotubes
400 Nanocapacitors
400 High Temperature Alloy
800 Nickel
640 Gold

COST PER UNIT: 1,500,000 S.C



BLUEPRINT: AR-23HF "Harpoon" Orca Gunboat Forward Gun
PURPOSE: WEAPON

INFORMATION:
While gunships excel at suppressing enemy fighters and bombers, they are less effective at taking on bigger targets. The Bounty Hunters Guild recognized this problem and, ever practical, decided to try and solve it by adding a big forward cannon to their gunboats. While its effectiveness is questionable, Core gunship crews frequently boast to have "harpooned" many enemy capital ships.

REQUIRED MATERIALS:
600 Iridium
525 Energy Field Equipment
450 Ablative Armor Plating
450 Superconductors
450 High Temperature Alloy
300 Nanotubes
300 Nanocapacitors
300 Optical chips
240 Gold
150 Copper

COST PER UNIT: 2,250,000 S.C



SHIPS


[+]SHIP DATA

BLUEPRINT: AP-14458 “Wahoo” Light Fighter
PURPOSE: INTERCEPTOR

INFORMATION:
No information is currently available about this vessel.

REQUIRED MATERIALS:
1,100 Ablative Armor Plating
400 Super Alloy
300 Ship Hull Panels
150 High Temperature Alloy
120 Engine Components
100 Energy Field Equipment
130 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers

COST PER UNIT: 1,313,615 S.C


BLUEPRINT: AP-8050 "Skipjack" Heavy Fighter
PURPOSE: FIGHTER

INFORMATION:
No information is currently available about this vessel.

REQUIRED MATERIALS:
1,300 Ablative Armor Plating
600 Super Alloy
500 Ship Hull Panels
180 High Temperature Alloy
160 Engine Components
130 Energy Field Equipment
180 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers

COST PER UNIT: 1,038,590 S.C



BLUEPRINT: AP-18100 “Marlin” Very Heavy Fighter
PURPOSE:FIGHTER

INFORMATION:
No information is currently available about this vessel.

REQUIRED MATERIALS:
1,600 Ablative Armor Plating
700 Super Alloy
500 Ship Hull Panels
180 High Temperature Alloy
160 Engine Components
150 Energy Field Equipment
200 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers

COST PER UNIT: 2,003,420 S.C



BLUEPRINT: AP-12400 “Steelhead” Light Bomber
PURPOSE: BOMBER

INFORMATION:
No information is currently available about this vessel.

REQUIRED MATERIALS:
1,800 Ablative Armor Plating
700 Super Alloy
650 Ship Hull Panels
180 High Temperature Alloy
150 Engine Components
150 Energy Field Equipment
275 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers

COST PER UNIT: 6,168,420 S.C



BLUEPRINT: AP-239 “Sturgeon” Gunship
PURPOSE: GUNSHIP

INFORMATION:
No information is currently available about this vessel.

REQUIRED MATERIALS:
2,800 Ablative Armor Plating
1,760 Super Alloy
1,500 Ship Hull Panels
1,400 High Temperature Alloy
1,000 Engine Components
500 Energy Field Equipment
850 Nuclear Devices
360 Bio-Neural Processors
300 Quantum Multiplexers
200 Nanotubes

COST PER UNIT: 31,000,076 S.C



BLUEPRINT: AP-385 “Pleco” Gunboat
PURPOSE: GUNBOAT

INFORMATION:
No information is currently available about this vessel.

REQUIRED MATERIALS:
3,250 Ablative Armor Plating
2,880 Super Alloy
2,000 Ship Hull Panels
1,800 High Temperature Alloy
1,450 Engine Components
500 Energy Field Equipment
1,000 Nuclear Devices
350 Bio-Neural Processors
300 Quantum Multiplexers
200 Nanotubes


COST PER UNIT: 39,250,076 S.C



BLUEPRINT: AP-430 “Thresher” Destroyer
PURPOSE: DESTROYER

INFORMATION:
When the Core started to operate in Nomad space, they encountered unexpected hardships - even the most advanced Hammerheads were unable to survive in hostile environment. Because of the enormous potential profits, they invested into developing a new Destroyer-class ship that was later prototyped at Liberty military shipyards. With their new destroyers, the Core felt much more confident among their Nomad, Corsair and Order enemies, being able to hunt Nomads and even fulfil bounty contracts against the Corsairs in the most remote parts of known space. These destroyers are now constructed by the Core at a secure facility in the Omicrons.

REQUIRED MATERIALS:
12,000 Ablative Armor Plating
11,500 Super Alloy
9,500 Ship Hull Panels
6,000 High Temperature Alloy
1,500 Engine Components
1,500 Energy Field Equipment
1,550 Nuclear Devices
600 Bio-Neural Processors
600 Quantum Multiplexers
350 Nanotubes

COST PER UNIT: 160,000,000 S.C



BLUEPRINT: AP-540 “Bullhead” Battlecruiser
PURPOSE: INTERDICTOR
INFORMATION:
An advanced and heavily-reinforced variant of the Core Destroyer, the Bullhead is used for major combat deployments that involve countering enemy capital ships. This ship's hull can withstand the fire of heavy battleship weaponry, and an advanced energy supply provides for impressive firepower. However, due to its reduced manoeuvrability, the Battlecruiser can be vulnerable to enemy bombers, and so it rarely takes to the battlefield without its own fighter escort.

REQUIRED MATERIALS:
17,000 Ablative Armor Plating
16,000 Super Alloy
14,000 Ship Hull Panels
10,000 High Temperature Alloy
2,500 Engine Components
1,500 Energy Field Equipment
1800 Nuclear Devices
800 Bio-Neural Processors
600 Quantum Multiplexers
300 Nanotubes

COST PER UNIT: 314,000,000 S.C



BLUEPRINT: AP-609 “Mako” Battleship
PURPOSE: BATTLESHIP

INFORMATION:
The construction of the first Core Battleship became a symbol of the faction's rising influence. Originally just a loose association of bounty hunters bold enough to tackle contracts in the Omicrons, the Core grew into a rich and powerful private military faction. The new Core Battleships are intended to operate in remote Edge Worlds systems, defending station construction sites and spearheading assaults into uncharted deep space.

REQUIRED MATERIALS:
35,000 Ablative Armor Plating
20,000 Super Alloy
18,000 Ship Hull Panels
15,000 High Temperature Alloy
5,500 Engine Components
2,500 Energy Field Equipment
3,000 Nuclear Devices
1,000 Bio-Neural Processors
800 Quantum Multiplexers
500 Nanotubes

COST PER UNIT: 445,000,000 S.C

END OF DATABASE ENTRIES

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Messages In This Thread
[OUTDATED] Fleet Coordination Database - by A/)- The Inner Phalanx - 02-19-2016, 09:51 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 02-22-2016, 06:06 AM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 05-11-2016, 06:16 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 04-15-2016, 11:31 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 06-13-2016, 04:09 AM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 06-19-2016, 01:31 AM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 07-07-2016, 04:21 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 07-07-2016, 04:22 PM
RE: Fleet Coordination Database - by A/)- The Inner Phalanx - 07-14-2016, 02:47 AM

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