As you no doubt know, we currently have a good handful of ships in Discovery Freelancer which have a rather nasty glitch, which seems to be ignored for a while now. I am referring to the Death Animation Glitch, where a ship - instead of losing its weapons during this death animation and blowing up - can regen from its bats and bots and just...stop exploding as if nothing happened.
This is especially problematic with ships that can dish out large amounts of damage while they are, for the lack of a better word, immune to enemy damage during this glitch. We have had people who seem to have learned the animation length of their respective ships and use this to their advantage during combat.
For example, we have quite a few Scyllas in New York, who - instead of botting up, simply wait till they start exploding and, right as the animation is about to end, only then press G - giving them around five or so seconds of complete invulnerability.
As far as I know, this has been reported numerous times before, so perhaps it needs a public thread.
Also, since when did exploding ships start being able to continue to deal damage once in their death animation? This was not the case a few patches ago. What was the reason for this change?
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------