(05-27-2016, 09:01 AM)sindroms Wrote: Would it be possible to make a capital ship trigger a double-explosion so it gives a neat little blap to whatever is nearby?
Fuses can have various sequential effects ranging from damage that can scale with distance to other things. There are also effects like loss of eqiipment on specified hardpoints, fx spawn (attached to hardpoint or not) and force pushes (though I did not experiment with that yet and it behaves weird if you're not in engine kill). These can be timed and repeated as much as you want in a single fuse.