Mephistoles Wrote:Trade routes are carefully balanced for specific numbers. Whether you care or not, to maintain these numbers, they would have to be rebalanced.
Thanks for protecting the balance of the game.
nOmnonnOm Wrote:I dont see how moving a gate backwards by 1k or 2k would mean rebalancing economy.
Who cares! It is just a little difference.
I'm a trader for the most part, and it really does matter. One small change will cause an imbalance that makes pirating of traders incredibly easy. I remember before the current balance that things were very difficult for traders (however, RP was much more fun in a trade ship).
I didn't know about the trade lane bug, but it explains how I got by some pirates once in a while with the sudden "What happened?!" I am not one to exploit things. I prefer to play the old fashioned way, fun for all, seeking quality Role Play encounters.
I believe that if someone is using an exploit in the game intentionally to decrease the advantage another player has in the game that did not use an exploit should be at the minimum warned, and then whatever the admins and such folks decide.
To me the accidental use of the trade lane bug is not punishable, because if you aren't aware of the pirate then you don't even think about it. Pirating in the middle of a trade lane seems to be the best and most surprise version of it. Even with a strong Scanner you still can't stop from being within 8K in most instances when you're headed down the lane at 2,000K (+/-) per second.
I miss the days when I got pirated often.
THE IMBALANCE OF POWERis a construct ofTHE MINDsystemic to the reactions between the subjects of the system.POWERis given by those who acknowledge such power.REFUSALto acknowledge power removes that power forTHE REBEL; however, it produces anomalies in interactions throughout the system. TheseANOMOLIEScause theUNPREDICTABLEnature of the system that all usersCRAVE.