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Cannonball missile

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Cannonball missile
Offline Haste
07-07-2016, 02:38 PM,
#2
Lead Developer
Posts: 3,667
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

It will likely be tweaked during the "Auxiliary Weapons" VHF update that @Tachyon is working on (or was, prior to the strike).

It's intended as a high burst damage weapon similar to the MR that's relatively easy to hit thanks to its "proximity fuse". As a bonus it does explosive damage, potentially taking out weapons or other equipment if you manage to land a lot of hits. The drawbacks are that it requires ammo and does less damage than the Mini Razor itself.

It's gone through numerous reworks in an attempt to make it both consistent and balanced. Unfortunately I don't think it really is either right now. Freelancer missiles - especially non-tracking ones - behave a bit strangely.

[Image: cdSeFev.png]
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Messages In This Thread
Cannonball missile - by nOmnomnOm - 07-07-2016, 02:18 PM
RE: Cannonball missile - by Haste - 07-07-2016, 02:38 PM
RE: Cannonball missile - by Stone21 - 07-07-2016, 04:02 PM
RE: Cannonball missile - by pillow - 07-07-2016, 04:05 PM
RE: Cannonball missile - by Stone21 - 07-07-2016, 04:09 PM
RE: Cannonball missile - by pillow - 07-07-2016, 04:32 PM
RE: Cannonball missile - by Shinju - 07-07-2016, 04:35 PM
RE: Cannonball missile - by pillow - 07-07-2016, 04:39 PM
RE: Cannonball missile - by Thunderer - 07-07-2016, 03:09 PM
RE: Cannonball missile - by Shinju - 07-07-2016, 04:41 PM
RE: Cannonball missile - by Traxit - 07-07-2016, 04:48 PM
RE: Cannonball missile - by Stone21 - 07-07-2016, 05:59 PM
RE: Cannonball missile - by Sanctions - 07-07-2016, 04:53 PM
RE: Cannonball missile - by Traxit - 07-07-2016, 05:00 PM
RE: Cannonball missile - by Sanctions - 07-07-2016, 05:04 PM
RE: Cannonball missile - by nOmnomnOm - 07-07-2016, 08:42 PM
RE: Cannonball missile - by Skorak - 07-07-2016, 09:20 PM

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