One of the larger problems I've noticed is that people are tending to make ships more often than characters. A ship is something people use to fight, its a collection of favourable weapons, ID and actual ship created just to shoot someone and then log off. A character on the otherhand is something created to be played constantly and can be enjoyed with or without a reason to fight.
What Mordhausser experienced was a typical character vs ship encounter, one ready to play out the situation another who just wants to kill something because its in the rules. Yeah fights are all good and dandy but its getting to a point where people are overlooking the important "background" stuff in favour of big fights and wars that eventually become repetitive and stagnant. To me it's not that some folks are too "serious" with their RP, there just not enough regular RP going on to act as a foil for it.