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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Idea: Cargo-Based permissions for Illegal Cargo

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Poll: Would you like to see this sort of commodity ingame?
You do not have permission to vote in this poll.
Yes I would.
60.00%
9 60.00%
No, I would not.
26.67%
4 26.67%
Other (Comment)
13.33%
2 13.33%
Total 15 vote(s) 100%
* You voted for this item. [Show Results]

Idea: Cargo-Based permissions for Illegal Cargo
Offline sindroms
07-23-2016, 01:27 PM, (This post was last modified: 07-23-2016, 01:28 PM by sindroms.)
#1
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Posts: 9,438
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Joined: Feb 2008

So this was a silly little idea I came up with a few days ago and after presenting it to a few people, I think it has enough merit to cast a vote on. Right now, there is not too much roleplay going on regarding transportation of illegal goods. Some IDs are allowed to do so via ID lines, such as Cryer being able to run organs and whatnot, but I was thinking about approaching this from a more organic viewpoint.


Enter, the Illegal Cargo Permission Document commodity - name in progress.

Basically, it is a commodity just like any other that can be bought for 1$ and only by official faction IDs (Which ones? That is to be decided). Whether or not different houses would need different such commodities made for them - that remains to be seen. Basically what happens is that people wishing to transport these goods would need to have one unit of this commodity in their hold. They can apply for it via roleplay on the forum and, once they are given one (Most probably for X credits), they are to keep it in their cargo hold while transporting the goods.

But Spuddy, what if the player gets killed? They will just lose the permission. What's the point?

Glad you asked. This is the second part of this system. Unlawful players can obtain these comodities and soon enough they can sell them on their own black markets. Lawful factions would need to implement some sort of registry, but surely not all ingame players will be un-lazy enough to check them. Some of these black market bought permissions will work for some people wishing to earn a quick buck.

Obviously, this will only work if the house leaders are in favor of re-writing their cargo laws with this permission commodity in mind. This would also necessitate to remove specific lines from specific IDs. The reason why I think this idea would be interesting is due to the natural progression it provides. It might also need price adjustment for contraband goods so that they are worth applying for.


Just an idea, feel free to comment or give your own suggestions.

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Messages In This Thread
Idea: Cargo-Based permissions for Illegal Cargo - by sindroms - 07-23-2016, 01:27 PM
RE: Idea: Cargo-Based permissions for Illegal Cargo - by Unlucky_Soul - 07-23-2016, 08:36 PM
RE: Idea: Cargo-Based permissions for Illegal Cargo - by Burning - 07-23-2016, 08:51 PM
RE: Idea: Cargo-Based permissions for Illegal Cargo - by sindroms - 07-23-2016, 09:00 PM
RE: Idea: Cargo-Based permissions for Illegal Cargo - by mayu20 - 07-23-2016, 10:46 PM
RE: Idea: Cargo-Based permissions for Illegal Cargo - by Burning - 07-23-2016, 11:44 PM
RE: Idea: Cargo-Based permissions for Illegal Cargo - by Sorrontis - 07-23-2016, 11:52 PM
RE: Idea: Cargo-Based permissions for Illegal Cargo - by Psyentific - 07-24-2016, 01:11 AM

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