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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Trade commodity type overhaul

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Trade commodity type overhaul
Offline Psyentific
07-24-2016, 03:24 AM, (This post was last modified: 07-24-2016, 06:28 AM by Psyentific.)
#4
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Posts: 175
Threads: 8
Joined: Aug 2014

tbh if we're looking at trade routes i'd just like to see optimal, second-best and third-best sellpoints become more distributed. like, right now, the best place to smuggle both cardamine and artifacts to is manhattan, the second best is [redacted] in the next system over, and the best place to pick up slaves or munitions for the return trip is right next door in pittsburgh/detroit with the second best pickup being literally the same base as the second-best dropoff.

which means that, no matter how much i want to leave there and never return, no matter how much i want to run goods to other houses and interact with other navies/pirates, i'm still funneled into the swirling toilet bowl that is new york.

there's entire houses whose space is D E D ded from activity, because there's no reason to go there, because there's very little to trade there, because the optimal routes are somewhere else. fix this shit.

Williams-Mordhauser Distributing: 'For space is wide and good friends are too few'

Howard Williams - CEO, Williams-Mordhauser Distributing - "Just try and stop us"
Caroline Convair - General Secretary, Williams-Mordhauser Distributing - "Please excuse the CEO"
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Messages In This Thread
Trade commodity type overhaul - by sindroms - 07-23-2016, 10:30 PM
RE: Trade commodity type overhaul - by mayu20 - 07-23-2016, 10:40 PM
RE: Trade commodity type overhaul - by Sorrontis - 07-24-2016, 03:07 AM
RE: Trade commodity type overhaul - by Psyentific - 07-24-2016, 03:24 AM
RE: Trade commodity type overhaul - by Commander ZooM - 07-24-2016, 06:23 AM
RE: Trade commodity type overhaul - by Thyrzul - 07-24-2016, 07:51 AM

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