Posts: 3,643
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
There really wasn't that much interesting about, say, fighting a three-versus-five snub brawl and then also having to deal with the enemy five players refilling one another and having a much larger b/b pool as a result.
In other words, it most commonly - in my experience, mind you - made the already favoured side more favoured, which is not a good thing in my opinion.
..And honestly I never found it that amazing to be "that guy" that had to dodge for two hours straight in order to not bleed out my entire team's b/b stash, either.