• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 65 66 67 68 69 … 547 Next »
Cockpit modding

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Cockpit modding
Offline FallenKnight
08-02-2016, 08:53 PM, (This post was last modified: 08-02-2016, 09:01 PM by FallenKnight.)
#8
Member
Posts: 1,077
Threads: 69
Joined: May 2010

(08-02-2016, 08:41 PM)James.HELLFIRE.Rascal Wrote: i have already managed to export them into ms3d, but now i have issues about how to put them back into cmp format and make theme usable. like said earlier, i am a total noob in modding x)

Are you aware how to make another not Disco related .cmp working for you without getting yourself banned?
- You would have to track down the exact "Nyx" cockpit it uses by looking at the .ini files - but do not change anything in the ini file. The path to the used cockpit will be mentioned there. Find that .cmp file and copy its name. Rename your "legacy cockpit".cmp file with this exact name and then overwrite it by copy>paste to the exact location of the disco .cmp "NYX" cockpit file.
I would like to warn you that by doing so you will end up with all ships using "Nyx" cockpit - to use this new Legacy cockpit and things might be messy.

If you were aware of the above then lets talk how to fix the camera. There are many programs out there but I can help you only with milkshape. You would need some files to allow you to import/export FL cmp files. If you have all these already you would have to:
1) Import the cmp file to milkshape.
2) fix the camera by "moving down" the whole "model".
3) export the .cmp file
4) use UTFEdittor to get the the VMeshData and VMeshRef (extracted to desktop)
5) to open the "Legacy cockpit" and import/replace VMeshData and VMeshRef (by overwriting them)

Then to replace again the new cockpit with the "current ingame" one - enter the game and see how it is. If you dont like it - you will have to repeat all these steps above until you finally fix it in a way you like it.

It would take you a lot of time on this alone. Perhaps I could do it for you but am busy in RL. PM me the .cmp file and I will see what I can do #soon.

PS: Using cockpit in fighter here is not to be recommended. If you care for RP and "feeling of being inside the fighter" I fully understand you. But it serves no purpose in PVP

(08-02-2016, 08:36 PM)mayu20 Wrote: how do you "enable" them ? I hace coclpit box checked but I am seeing the vanilla fighter/freighter "bars".
Also, cockpits for fighters would be a nice and good addition.
On which ships you are trying to see them? Fighters and Freighters are using their original...fighter and freighter cockpits. Only bigger transports and caps have new ones.
Also - fighter cockpits might be cool and easy to make - but they are so many fighters/bombers in game it would take year to make such cockpits and very few would care to use them at all. Maybe in future? Smile

(08-02-2016, 08:41 PM)JohnyWalker Wrote: maybe... it is possible to add a key on game for turn around the "head" inside the cockpit using mouse, when release key, look forward again. That would be really inmersive!!!
Nothing inside the cockpit can move/turn...aside from some textures used in the billboards of several places in Fl. Nothing else like turning turrets or heads can be done in any cockpit. They are like stamps on your screen...pictures in front of your camera...
Reply  


Messages In This Thread
Cockpit modding - by =Hellfire= - 08-02-2016, 04:57 PM
RE: Cockpit modding - by FallenKnight - 08-02-2016, 08:00 PM
RE: Cockpit modding - by =Hellfire= - 08-02-2016, 08:11 PM
RE: Cockpit modding - by =Hellfire= - 08-02-2016, 08:20 PM
RE: Cockpit modding - by mayu20 - 08-02-2016, 08:36 PM
RE: Cockpit modding - by JohnyWalker - 08-02-2016, 08:41 PM
RE: Cockpit modding - by =Hellfire= - 08-02-2016, 08:41 PM
RE: Cockpit modding - by FallenKnight - 08-02-2016, 08:53 PM
RE: Cockpit modding - by =Hellfire= - 08-02-2016, 09:06 PM
RE: Cockpit modding - by =Hellfire= - 08-02-2016, 10:09 PM
RE: Cockpit modding - by FallenKnight - 08-02-2016, 11:39 PM
RE: Cockpit modding - by =Hellfire= - 08-03-2016, 02:55 PM
RE: Cockpit modding - by JohnyWalker - 08-06-2016, 01:52 AM
RE: Cockpit modding - by =Hellfire= - 09-05-2016, 01:00 AM
RE: Cockpit modding - by =Hellfire= - 09-12-2016, 05:52 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode