(08-09-2016, 04:17 PM)Petitioner Wrote: I still have no idea why faction ZoI is considered admin jurisdiction rather than dev jurisdiction, unless it's some weird sentimental holdover from the days when all ZoIs were defined as "wherever your faction has NPCs plus one system away from that, unless you have a really good reason to be outside of it, in which case do whatever", which was a system that, understandably, gave the admin team a lot of leeway in punishing people for "violating their ZoI".
It's an especially illogical thing given that ships have to be balanced around what they're expected to encounter within their respective factions's zones, and admins are not involved in ship balancing -- though admittedly, times when this would become an issue are edge cases. I could go on about this particular issue for pages.
I'm more worried there's still that mindset of "admin thing" and "dev thing" when it comes to specifics of this kind.
You have that Admin/Dev Correspondency Chat on Skype, because apparently that's the extent team members are willing to go to engage in a conversation. When was the last relevant message in there? June 18th 2016. So until some decide to pull their fingers out of their marduks, I can see these kind of statements continue to keep coming.
IDs were moved server-side to benefit from the dynamic infocards system from Cannon. It's going to take an admin barely five minutes to update an infocard and that can be according to new ZOI specifications provided by a developer. The thing is, for that to happen, maybe the devs need to start communicating instead of blaming the admins on the forums or skype whenever they have an issue because none of them could be bothered to use the correspondency chat.
I'd also like to remind you there are two admins on the dev team right now, so the zoi update you are talking about could have been easily deployed.