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Barrel rolls and other dogfight stunts

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Barrel rolls and other dogfight stunts
Offline =Hellfire=
08-31-2016, 07:31 PM,
#5
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

(08-31-2016, 06:56 PM)Durandal Wrote:
(08-31-2016, 05:55 PM)James.HELLFIRE.Rascal Wrote: Then we need the devs to approve it.

Developpers, Your turn to answer! Big Grin

Turn rate and reaction time is calculated on the X, Y, and Z axes, with Z being roll. If you disproportionately increase the roll rate you're going to end up with some odd effects, and as such this isn't something that can really be done. If roll rate were a different stat not intrinsically tied with the maneuverability code we could do it, but unfortunately that is not the case.

But when I tried it in Single player mode, it worked really fine. I only changed the Z axis rate by double it, and it had no odd effects. or I just didn't notice anything. What effects are you speaking of?
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Messages In This Thread
Barrel rolls and other dogfight stunts - by =Hellfire= - 08-31-2016, 04:25 PM
RE: Barrel rolls and other dogfight stunts - by Shryke - 08-31-2016, 05:20 PM
RE: Barrel rolls and other dogfight stunts - by =Hellfire= - 08-31-2016, 05:55 PM
RE: Barrel rolls and other dogfight stunts - by Durandal - 08-31-2016, 06:56 PM
RE: Barrel rolls and other dogfight stunts - by =Hellfire= - 08-31-2016, 07:31 PM
RE: Barrel rolls and other dogfight stunts - by Swallow - 08-31-2016, 07:41 PM
RE: Barrel rolls and other dogfight stunts - by =Hellfire= - 08-31-2016, 07:47 PM
RE: Barrel rolls and other dogfight stunts - by nOmnomnOm - 08-31-2016, 08:51 PM
RE: Barrel rolls and other dogfight stunts - by =Hellfire= - 08-31-2016, 09:42 PM
RE: Barrel rolls and other dogfight stunts - by Haste - 08-31-2016, 10:43 PM
RE: Barrel rolls and other dogfight stunts - by =Hellfire= - 09-01-2016, 03:41 AM

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