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Offline Arioch
09-01-2016, 06:24 PM,
#22
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

(09-01-2016, 06:09 PM)Foxglove Wrote: ... but it doesn't do that, from what I have seen at least in Das Wilde, since people are not judging your qualities as a roleplayer (which is what should matter here) but rather whether you have once stepped on their little sand castle at some point, or worse, because "He's already in another Wild faction" or "The Wild are not supposed to take anyone" as if that's a valid reason to gate off a roleplay avenue to people. Just want you to understand my point here when I say the process is broken for Das Wilde.

Yeah very good point. Something to address definitely.



(09-01-2016, 06:10 PM)Magnifique Wrote: And you would also get shot by nomad NPCs and bases, and I have the feeling that the "hey I'm infected you know" isn't going to work every time a nomad or wild player shoots someone.

True. It's a circular argument though at least from what I can see (I could be wrong though). In that you want Nomads/Wild to be a rarer sight/not common, and their bases secret/inaccessible by many. By having numerous avenues to then access such defeats the "rare" appearances of them. Yes the Nomad ID is open use and you can dock on Nomad/Wild bases in the Omicrons, and when you venture there it's more common knowledge that you'll run into a Nomad/infected out there, but bases elsewhere/appearances elsewhere are less common and I think that's a good thing. To make an open ID for WIld to go anywhere, or for a lax recruitment process kinda defeats that rarity of sorts. It makes getting into such a group that much more special/worth it (Not to sound elitist) On the flip side, there should be ways for players to experience RP'ing an infected easier... Perhaps we should look into a Wild version of the Nomad Morph ID? Just a thought.

EDIT: As Shryke mentioned as well, Wild characters are less about shooting and more about infiltrating/manipulation. You could take it a step further to say that, as someone who is infected and trying to infiltrate an organization, you wouldn't dock on Wild bases for fear of more of a chance to get discovered - thus you could fly an Freelancer ID or NPC ID of a specific faction you're "infiltrating" as an infected.

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Messages In This Thread
[CLOSED] - by Shelco - 09-01-2016, 04:39 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 04:41 PM
RE: Do Wild factions not want new players? - by Shelco - 09-01-2016, 04:44 PM
RE: Do Wild factions not want new players? - by Magnifique - 09-01-2016, 04:45 PM
RE: Do Wild factions not want new players? - by Shelco - 09-01-2016, 04:46 PM
RE: Do Wild factions not want new players? - by Shelco - 09-01-2016, 04:48 PM
RE: Do Wild factions not want new players? - by Omi - 09-01-2016, 04:53 PM
RE: Do Wild factions not want new players? - by Shelco - 09-01-2016, 04:55 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 04:55 PM
RE: Do Wild factions not want new players? - by Magnifique - 09-01-2016, 05:21 PM
RE: Do Wild factions not want new players? - by Omi - 09-01-2016, 05:31 PM
RE: Do Wild factions not want new players? - by Shryke - 09-01-2016, 05:33 PM
RE: Do Wild factions not want new players? - by Skorak - 09-01-2016, 05:33 PM
RE: Do Wild factions not want new players? - by Magnifique - 09-01-2016, 05:55 PM
RE: Do Wild factions not want new players? - by Shryke - 09-01-2016, 06:23 PM
RE: Do Wild factions not want new players? - by Burning - 09-01-2016, 05:41 PM
RE: Do Wild factions not want new players? - by Arioch - 09-01-2016, 05:59 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 06:01 PM
RE: Do Wild factions not want new players? - by Magnifique - 09-01-2016, 06:10 PM
RE: Do Wild factions not want new players? - by Arioch - 09-01-2016, 06:04 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 06:09 PM
RE: Do Wild factions not want new players? - by Ramke - 09-01-2016, 06:37 PM
RE: Do Wild factions not want new players? - by Arioch - 09-01-2016, 06:24 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 06:31 PM
RE: Do Wild factions not want new players? - by Shryke - 09-01-2016, 06:39 PM
RE: Do Wild factions not want new players? - by Darku - 09-01-2016, 06:32 PM
RE: Do Wild factions not want new players? - by Emperor Tekagi - 09-01-2016, 06:41 PM
RE: Do Wild factions not want new players? - by Arioch - 09-01-2016, 06:43 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 06:48 PM
RE: Do Wild factions not want new players? - by Skorak - 09-01-2016, 06:45 PM
RE: Do Wild factions not want new players? - by Emperor Tekagi - 09-01-2016, 06:50 PM
RE: Do Wild factions not want new players? - by Ramke - 09-01-2016, 06:51 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 06:53 PM
RE: Do Wild factions not want new players? - by Emperor Tekagi - 09-01-2016, 07:05 PM
RE: Do Wild factions not want new players? - by Arioch - 09-01-2016, 07:11 PM
RE: Do Wild factions not want new players? - by Foxglove - 09-01-2016, 07:15 PM
RE: Do Wild factions not want new players? - by Ramke - 09-01-2016, 07:18 PM
RE: Do Wild factions not want new players? - by Arioch - 09-01-2016, 07:19 PM
RE: Do Wild factions not want new players? - by HuggieSunrise - 09-01-2016, 10:07 PM
RE: Do Wild factions not want new players? - by Shelco - 09-01-2016, 10:15 PM
RE: Do Wild factions not want new players? - by Magnifique - 09-01-2016, 11:00 PM

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