(09-09-2016, 09:09 PM)Petitioner Wrote: On-topic, I actually would be fine with restricting indies from participating in sieges that are part of official faction roleplay if they can't prove the prior involvement in that roleplay with the character they want to participate in the siege with, but only if we stop being so carebear about bases. Get rid of mandatory attack declarations, waiting periods, and even the requirement to RP with the base owner at all -- and also end the practice of certain PoBs not needing to be supplied.
When PoBs become an actual challenge to maintain and defend, rather than just something tedious, then we can see about restricting participation in sieges, so that it's a real challenge for both sides. As things are, you can either siege a base with 30+ people and be guaranteed of its death, or you can have fewer people and have no chance of doing more than denting it before people get bored and log off or an even bigger defense fleet shows up. It's not fun for anyone.
Perhaps a rule to dictate such things would be unnecessary is a single faction were capable of taking down a POB on their own, as you suggested. In development we work backwards when bugfixing. Take off excess stuff until you find where the problem went wrong, don't tack on more in the process of backtracking.