(09-09-2016, 09:15 PM)sindroms Wrote: If you re-read what I wrote, you will find that I commented on what would realistically happen. Not what should happen or what I think should happen. There is a bit of a difference here.
Also, bringing up the topic of indies vs factions is always a slippery slope into disaster, so I advise against going down that road.
Anyway, if you want an in detailed reason why .2 will not work, here is the line:
"Official factions must depend on their members and their allied official members only in a siege against POBs"
Now look at the official factions we have now and their activity. Now consider which ones have active allies. If you want to apply this rule and look at Liberty - it all seems fine enough. But that is because Liberty is a very active house with all of the NPC faction slots complete with official factions.
But what about the other parts of the game world? What if your ID has no capital ships to siege a base and your only official IDed ally has a no-cap policy? Implementing this rule has severe balance concerns in terms of what factions can even utilize this rule.
Not to mention, again, as Jayce already put it, factions which do not have the manpower otherwise will simply reach out via oorp manners to temporarily recruit people into their faction, give them the ID and tag and siege the base regardless of this rule.
And unless you want the administration team to also start dabbling into the recruitment policies of factions, with all of the -big brother is watching- vibes that come out of it, I, again, have to say that it is not a well thought-out idea to implement.
As read it correctly, you agreed on "I know for a fact I would." also so whatever.
On topic
Now we getting somewhere
I think this could be interesting not like the way Xenon phrased it. Maybe in another way with the changed on official factions to be more appellative for Indies to join.