(09-09-2016, 09:35 PM)pulha Wrote: I think this could be interesting not like the way Xenon phrased it. Maybe in another way with the changed on official factions to be more appellative for Indies to join.
Good luck with this. This topic was discussed so many times over the years...and nothing changed. There is quite easy way how to make official factions more appealing - you need to give them real benefits over indies. Better equipment, better ships, more privileges and so on. It does not have to be much even, like 10-20 % stronger armors or power cores or cargo limit, little bigger ZOI and such. But that will never happen because Disco staff took road of equality and advantages which official factions have are something like sugar coating on the cake. It is nice to have it, but it tastes well enough even without it and you get benefit of very limited accountability for your actions as a huge bonus.
(09-09-2016, 09:43 PM)pulha Wrote:
(09-09-2016, 09:15 PM)sindroms Wrote: But what about the other parts of the game world? What if your ID has no capital ships to siege a base and your only official IDed ally has a no-cap policy? Implementing this rule has severe balance concerns in terms of what factions can even utilize this rule.
Can't find a single one that fits there sorry, maybe I'm missing some.
Xenos, Unioners, Liberty Rogues, Gaians, Golden Chrystanthemums, LWB, all police and intelligence factions...I could go on. All these can´t have battleships and thus are in troubles with killing bases. Some of them can´t have even cruisers.