Er.. BHG liberty cruisers are really easy to kill off, easier then gunboats, is this how they're supposed to be?
Can some of the 'tractor loot' missions be altered for house systems?
Reason is because I was thinking that having pirates in the house systems pay alot for a freelancer to destroy a prison ship/transport and 'rescue' their mates would be a good idea.
Could the same also be done for police/military missions where you have to 'tractor loot' eg. rescue prisoners or VIPs from a pirate base/cap-ship...
Oh, nearly forgot (again)...
The NPC corsair titans are easily capable of killing off player BS's faster then a player... Especially if theres 8 or more of them swarming you.
Now I think either:-
All NPC VHFs need to be able to seriously hurt a player BS at the very least.
Which, probably, means they all need to get a tizona del cid or adv. debilitor mounted as well as maybe having 2 ships in every 4 with sunslayer torpedo launchers.
Or:-
We alter player BSs again so that only bombers have a chance (and then they'd need a wingman or two) of killing one. So a player fighter with nova weps, colada del cids and codenames won't be able to do much to a player BS, apart from annoy it.
Also:-
Every single NPC BS and cruiser/destroyer I scan have 1 or 2 turret mounts empty.
Could NPC BSs and cruisers/destroyers get an inferno turret?
Then players would have to work together to kill off NPC cap-ship patrols or get killed by them.