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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mission balance review

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Mission balance review
Offline Petitioner
09-22-2016, 10:39 AM,
#3
a e s t h e t i c
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(09-22-2016, 09:15 AM)John_Dawg Wrote: So my solution has been making money with the trader character and send it to my fighter character for some fun time.
This is what everyone does. Unless you're really good at PvP and like to hunt lots of bounties, you can't make enough money on a fighter to even upkeep the ship. Almost all players on this server have a trade character or two that they use to fund all the rest of their projects with.

(09-22-2016, 09:15 AM)John_Dawg Wrote: Oh, by the way, missions above 800k, I just can't make them with a VHF, I need a gunboat or cruiser for that, or the company of more players.
Working as designed. Those missions were designed for players to do in capital ships. These missions actually can make money, since the NPC capital ships will drop millions of credits worth of commodities in the form of Credit Cards. Regardless, though, it's still less efficient than trading.

Missions in general aren't really meant to be taken seriously as anything other than a way to pass the time if you have absolutely nothing else to do. My understanding is that cap missions and such were added when it was thought that PvE was a fun part of the mod for most people, which is an understanding that's since shifted.
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Messages In This Thread
Mission balance review - by John_Dawg - 09-22-2016, 09:15 AM
RE: Mission balance review - by Riess - 09-22-2016, 10:29 AM
RE: Mission balance review - by Petitioner - 09-22-2016, 10:39 AM

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