(10-18-2016, 03:47 PM)Char Aznable Wrote: I agree. But that, as mentioned above, needs a re-evaluation of the principles after which the storyline is shaped.
I have no idea what that means.
As per the way the storyline is shaped (and that's a developer guideline, iirc), no faction is supposed to achieve its goals, lose major installations/Systems in their ZOI or trading benefits, as long as it doesn't gain just as much or their leader agrees to it. A civil war containing the entire house, with every faction picking a side, would result in major repercussions for the trading factions and quite a lot of bases changing hands. That, in turn, would change the status quo ooRPly, and upset the 'balance' everyone is concerned about more than sensible RP.
@Thunderer
Winning a war does not only boil down to numbers. Having a large amount of battleships doesn't replace experience, which is something a lot of the 'new' KNF lacks - not all of them, of course, but many of them. Plus, and that's more important, the KNF is fighting on multiple fronts. The Exiles are neither winning nor losing, and without the Blood Dragons keeping the KNF busy, they wouldn't even have reached Kyushu.
It also doesn't help that this is a civil war - it involves the population just as much. And putting down a civil revolt with sheer force isn't going to work well.