(10-21-2016, 11:02 PM)Trivjum Wrote: With PoBs being advertised as one of the main selling points of the server, they're rather useless and a waste of time. They're really only good for RP but truth is this won't get you anywhere. You will eventually get the PVP hungry portion of the community just wanting to destroy it, for what reason? Just because.
When you're making a POB you know what you're getting yourself into and accept the risk that it might get threatened, attacked and destroyed one day. Might. It entirely depends on the actions of you and your friends or faction. One thing I know for sure though is that people don't blow up bases "just because". Let's look at our most popular POB recently, Reutligen. The only reason 90% of the people are sieging it is because it's in the mining field. Nothing else. If the base was outside of the field, nobody would care. There's always a good enough reason behind the siege because the siege mechanic itself is very unrewarding, boring and exhausting. No person wants to waste hours of his life afk right clicking an object if he doesn't have a good reason to. Mining field POB? Gives pretty much everyone a good reason, it's one of the most harmful things in terms of player interaction possible on the server.
But it's quite stupid how it takes days, weeks, or even months to develop a PoB to a good standpoint, just to have it taken away when someone just says "pay me, or base goes boom", then "you didn't pay, base goes bye-bye", then fleets of battleships come to destroy it within hours.
Months of work can be destroyed within hours. That's just stupid!
To add to that, it's not enjoyable for both parties. PVP can be enjoyed for both parties, RP can be enjoyed for both parties, but does having you months of work destroyed sound fun to you? This can easily be improved if there was higher reasons of RP leading up to the siege, so that it feels more dramatic and RP relevant, rather than just destruction-seeking jerks.