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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Power core at 100+ percent

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Power core at 100+ percent
Offline casualty
10-24-2016, 11:19 PM,
#6
Member
Posts: 493
Threads: 37
Joined: Feb 2016

(10-24-2016, 10:09 PM)Sky Wrote:
casualty Wrote:Are there limits of game mechanics that support that?
Yes.
casualty Wrote:Are there unforeseen consequences?
Yes.

One does not simply overclock power core. It's RP based and it will probably stay this way, on the other hand IRG won't sell power cores to warmongers, I don't think we have it in our MO.

Yes, it sounds like the proper way to do that is SRP request based on RP with IRG to purchase the power cell, at the very least.

I was thinking about controlling that in the same way the tech compat chart works now, i.e. a faction that owns/produces the particular type of cell or upgrade specifies which IDs are eligible to use it.
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Messages In This Thread
Power core at 100+ percent - by casualty - 10-24-2016, 09:40 PM
RE: Power core at 100+ percent - by Angry Zoner - 10-24-2016, 10:09 PM
RE: Power core at 100+ percent - by casualty - 10-24-2016, 11:19 PM
RE: Power core at 100+ percent - by Internity - 10-24-2016, 10:21 PM
RE: Power core at 100+ percent - by Angry Zoner - 10-24-2016, 10:33 PM
RE: Power core at 100+ percent - by Demonic - 10-24-2016, 10:35 PM
RE: Power core at 100+ percent - by Angry Zoner - 10-24-2016, 11:36 PM
RE: Power core at 100+ percent - by TheFreelancer - 10-24-2016, 11:38 PM
RE: Power core at 100+ percent - by Traxit - 10-24-2016, 11:39 PM
RE: Power core at 100+ percent - by casualty - 10-24-2016, 11:44 PM
RE: Power core at 100+ percent - by Major_Mayhem - 10-25-2016, 12:18 AM

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