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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Jump Sequence stuff.

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Jump Sequence stuff.
Online TheSauron
10-26-2016, 06:17 PM,
#9
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Posts: 2,552
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(10-26-2016, 06:10 PM)thisDerius Wrote: I was also thinking this:

Use corresponding colors for jump gates of each house

and other corresponding colors for jump holes of each region.

You get me?

I personally do not see a reason for jumpholes to differ between the regions. They are a "natural" thing, after all, and do not depend on tech used in that particular house. What would work better, in my humble opinion, is jumpholes having their own, more chaotic/unstable tunnel animation that reflects their nature.


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Messages In This Thread
Jump Sequence stuff. - by thisDerius - 10-26-2016, 05:48 PM
RE: Jump Sequence stuff. - by Angry Zoner - 10-26-2016, 05:52 PM
RE: Jump Sequence stuff. - by Internity - 10-26-2016, 05:55 PM
RE: Jump Sequence stuff. - by thisDerius - 10-26-2016, 05:59 PM
RE: Jump Sequence stuff. - by Sombs - 10-26-2016, 06:03 PM
RE: Jump Sequence stuff. - by Ramke - 10-26-2016, 06:09 PM
RE: Jump Sequence stuff. - by DarkTails - 10-26-2016, 06:10 PM
RE: Jump Sequence stuff. - by thisDerius - 10-26-2016, 06:10 PM
RE: Jump Sequence stuff. - by TheSauron - 10-26-2016, 06:17 PM
RE: Jump Sequence stuff. - by thisDerius - 10-26-2016, 06:34 PM
RE: Jump Sequence stuff. - by Remnant - 10-26-2016, 06:38 PM
RE: Jump Sequence stuff. - by thisDerius - 10-26-2016, 06:45 PM
RE: Jump Sequence stuff. - by Ruairi - 10-26-2016, 09:02 PM
RE: Jump Sequence stuff. - by Inferno - 10-26-2016, 10:22 PM

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