(10-27-2016, 07:48 PM)Antonio Wrote: Changing turrets is not an option since it automatically buffs any other faction that has 90% or 100% on Bretonian lawful tech, but we can work around with the forward gun. We took a closer look into the gunboat and have some cool forward gun changes coming in soon, stay tuned.
You are right ...and you might be wrong at the same time. To solve the Brick's Mystery issues there are 3 paths which the dev team can take.
1) Vanila Balance: This would be best balance. Check this image. Thats the vanila gb encountered in the original FL game. It explains why the ship shape is so different. It carries 2 forward guns and look their location - at the sides. These are marked as "primary cannons" of the gunboat, while the Disco version of the primary turret is marked as "secondary". Yes...yes this is vanila and here we have disco differences but the legit point remains - This ship should be balanced according to its original model/design - to carry 2 main guns (special/unique guns) which have special/unique stats. These guns are NOT forward firing alone...they can rotate to fire backward as well...meaning the ship can engage while firing or disengage and fire backward. Removing the current FWG on top (which was never made to be present there) and placing 2 "rail guns" at their original locations is the right move.
2) Weapon Balance: This would be good but not best way to solve the problem. You are right that making the stats of the turrets better might lead to an abuse by those able to use them on other ships. Nevertheless that could easily be solved with the ID restrictions or simple cargo requirements for all bretonian turrets. For example - increasing the cargo of the gunboat a lot by also increasing the turret cargo requirement a lot will turn them useless to be mounted on any other ship. (Even if players abuse/want to use 1 of these turrets they will be unable to mount anything else...who would fly a gunboat with 2 guns alone?)
That would be easy and open the door for the dev team to experiment as much as they want without giving players chance to ruin the tests.
3) Resize Balance: This would be the worst case scenario. This is vanila ship and its size as stupid as it is was intended to be like that. Making it smaller (like ku gb) will turn it in to medium gunboat or definitely will lead to a new set of problems. Instead of taking this step would be most logical in RP Bretonia to have a small gunship (makes sense inRP for 2-5 man vessel with few guns, cheap and easy to build) to support the fleet with strict "anti-snub" role...while then the brick will remain as "anti-gb" duty only. But involving new ships would not be welcomed and again will not solve the issues for this specific ship.
Its good to hear you are up in to something with new changes...but I think its time something new to be tested instead to stomp on the same ground for decade of no progress with this ship. I would really recommend suggestion 1) just because its a vanila ship with a specific design/role.