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Reworking the CR shipline!

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Reworking the CR shipline!
Offline Mao
10-28-2016, 07:32 PM,
#6
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Hello! I'm also a big fan of CR. Not the official faction but the story itself. While I do agree with the Durandal and Shaggy, I'd like to give you some ideas and input on your model. I encourage you to keep working on 3d models because this mod relies on modelers to progress.

Now, about Nyx Mk. II: It has round shapes. The square and yet aerodynamic aspect of the Nyx is the trademark of the Colonial ships.

Idea #1: Your model looks promising. So, why not, start role playing a private ship builder with roots in colonial military designs? That way, you could launch a new line of ships, available to civilian market.
Idea #2: If you really want to improve the Nyx, try with very small modifications. Add a small spoiler somewhere, a fin there, a bigger cockpit, a smaller cockpit, stuff like that. Those have the potential to make the ships look better while keeping their general aspect.

[Image: ZZ0gBOD.png]
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Messages In This Thread
Reworking the CR shipline! - by =Hellfire= - 10-28-2016, 06:22 PM
RE: Reworking the CR shipline! - by Durandal - 10-28-2016, 06:39 PM
RE: Reworking the CR shipline! - by Shaggy - 10-28-2016, 06:53 PM
RE: Reworking the CR shipline! - by Yeggito - 10-28-2016, 06:59 PM
RE: Reworking the CR shipline! - by =Hellfire= - 10-28-2016, 07:11 PM
RE: Reworking the CR shipline! - by Mao - 10-28-2016, 07:32 PM
RE: Reworking the CR shipline! - by casualty - 10-29-2016, 03:47 AM
RE: Reworking the CR shipline! - by TheShooter36 - 10-28-2016, 10:01 PM
RE: Reworking the CR shipline! - by Swallow - 10-30-2016, 04:07 PM
RE: Reworking the CR shipline! - by Oldum - 10-30-2016, 09:41 PM

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