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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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Repair Ship

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Repair Ship
Offline JohnyWalker
11-01-2016, 04:32 PM,
#16
Member
Posts: 398
Threads: 32
Joined: Mar 2013

(11-01-2016, 04:23 PM)King Epo Wrote: Thing, which determines if turrets are mountable for specific vessel is just about some code in ini files. With nanobots removed some kind of repair cruiser could be a cool idea.

Well i think that would be a bit unfair hehe, every cruiser would be able to repair others while using heavy weapons for defense... would be a ethernal battle haha. Repair ships are good for this task due a bit more fast movements and being smaller is a bit more hard to hit from heavy ships.

Do not steal our job! hahaha (joke)

[Image: jgf8UEC.png]
(Thanks Suis)


Messages In This Thread
Repair Ship - by JohnyWalker - 03-17-2016, 01:33 PM
RE: Repair Ship - by Xenon - 03-17-2016, 01:37 PM
RE: Repair Ship - by SnakThree - 03-17-2016, 01:39 PM
RE: Repair Ship - by JohnyWalker - 03-17-2016, 01:50 PM
RE: Repair Ship - by Xenon - 03-17-2016, 01:53 PM
RE: Repair Ship - by JohnyWalker - 07-07-2016, 10:50 PM
RE: Repair Ship - by Thyrzul - 07-07-2016, 10:52 PM
RE: Repair Ship - by JohnyWalker - 07-07-2016, 10:57 PM
RE: Repair Ship - by Thyrzul - 07-07-2016, 11:32 PM
RE: Repair Ship - by JohnyWalker - 07-08-2016, 03:07 PM
RE: Repair Ship - by JohnyWalker - 11-01-2016, 04:12 PM
RE: Repair Ship - by Titan* - 11-01-2016, 04:13 PM
RE: Repair Ship - by Epo - 11-01-2016, 04:18 PM
RE: Repair Ship - by JohnyWalker - 11-01-2016, 04:20 PM
RE: Repair Ship - by Epo - 11-01-2016, 04:23 PM
RE: Repair Ship - by JohnyWalker - 11-01-2016, 04:32 PM
RE: Repair Ship - by Alley - 11-01-2016, 04:39 PM
RE: Repair Ship - by JohnyWalker - 11-01-2016, 04:53 PM

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