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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Nomnom shippies.

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New Nomnom shippies.
Offline Mickk
11-04-2016, 11:59 AM, (This post was last modified: 11-04-2016, 12:00 PM by Mickk. Edit Reason: fixing erm....grammer stuff )
#8
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Posts: 1,445
Threads: 78
Joined: Dec 2006

If it's a balancing issue, then it could take a while.

While I'd be interested in going up against one of the new ships, it would be a royal pain in the butt if they were too powerful.

I mean, who wants to go toe to toe with any ship that is so powerful you have little/no chance of taking down by yourself, especially if it's you in a major House Cap ship vs an NPC enemy?

Not me, I'd be running for cover ASAP and yelling for help while doing so.

On the other hand, nobody gets any satisfaction from taking down a weak opponent.

Finding the point for those ships where they are neither too strong -or- too weak is what they are looking for and you can bet they will not be testing against just one class of ship either.

My Dread can be hard pressed by several LR Dessies or a swarm of fighters can do significant damage, so they need to check that as well for these new ships.

It's never as easy as people make it sound. Wink
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Messages In This Thread
New Nomnom shippies. - by Epo - 11-03-2016, 11:14 AM
RE: New Nomnom shippies. - by Foxglove - 11-03-2016, 11:38 AM
RE: New Nomnom shippies. - by Treewyrm - 11-03-2016, 12:50 PM
RE: New Nomnom shippies. - by Alley - 11-03-2016, 11:39 AM
RE: New Nomnom shippies. - by Epo - 11-03-2016, 11:39 AM
RE: New Nomnom shippies. - by eigos - 11-03-2016, 01:12 PM
RE: New Nomnom shippies. - by Sombs - 11-03-2016, 02:16 PM
RE: New Nomnom shippies. - by Mickk - 11-04-2016, 11:59 AM
RE: New Nomnom shippies. - by Treewyrm - 11-04-2016, 01:12 PM
RE: New Nomnom shippies. - by Sombs - 11-04-2016, 12:12 PM
RE: New Nomnom shippies. - by Kalhmera - 11-04-2016, 03:21 PM
RE: New Nomnom shippies. - by Sombs - 11-04-2016, 03:38 PM

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