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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Nomnom shippies.

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New Nomnom shippies.
Offline Treewyrm
11-04-2016, 01:12 PM,
#10
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Posts: 2,085
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Joined: Jul 2007

(11-04-2016, 11:59 AM)Mickk Wrote: If it's a balancing issue, then it could take a while.
Not really. Largely it's just number crunching, unless you're adamant to do everything manually it's just about setting up baseline values. Actually as I recall it we had those NPC tier tables, multipliers and did the numbers to make sets of those nomad NPCs and generate loadouts, ranging from weakest to toughest, like from what may pose a threat only to afk player to a foe you cannot take down alone. But I assume that data hadn't been used, it ain't enough to make those numbers and produce loadouts. As for why it would be a different story altogether. If I didn't know I would have said Discovery likes manual labor too much. Smile
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Messages In This Thread
New Nomnom shippies. - by Epo - 11-03-2016, 11:14 AM
RE: New Nomnom shippies. - by Foxglove - 11-03-2016, 11:38 AM
RE: New Nomnom shippies. - by Treewyrm - 11-03-2016, 12:50 PM
RE: New Nomnom shippies. - by Alley - 11-03-2016, 11:39 AM
RE: New Nomnom shippies. - by Epo - 11-03-2016, 11:39 AM
RE: New Nomnom shippies. - by eigos - 11-03-2016, 01:12 PM
RE: New Nomnom shippies. - by Sombs - 11-03-2016, 02:16 PM
RE: New Nomnom shippies. - by Mickk - 11-04-2016, 11:59 AM
RE: New Nomnom shippies. - by Treewyrm - 11-04-2016, 01:12 PM
RE: New Nomnom shippies. - by Sombs - 11-04-2016, 12:12 PM
RE: New Nomnom shippies. - by Kalhmera - 11-04-2016, 03:21 PM
RE: New Nomnom shippies. - by Sombs - 11-04-2016, 03:38 PM

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