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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Adding Pirate "Bases"

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Adding Pirate "Bases"
Offline Croft
11-04-2016, 06:06 PM,
#1
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Posts: 1,642
Threads: 124
Joined: Oct 2011

We all know how annoying the current pirate ID is and how you are essentially limited to freelancer/zoner bases, so how about a few hidden "bases" where anyone can dock?

My idea was basically a form of PoB without an owner and dressed up as half destroyed cap ships or base parts, a real ramshackle 'mind where you step or you'll fall through the floor' kinda deal. Obviously these bases wouldn't sell anything parts wise or even offer repairs if you're that way inclined but they would allow pirates more places to dock without showing up on the navmap.

Now comes the interesting bit.

These bases wouldn't be static, every so often they could be moved and/or changed as desired and each time they moved a rumour would pop up at the nearest freeport/freelancer base giving a rough idea of its location which could be as general as "upper part of X system" or a couple of grid squares.

Depending on how its done, this could help generic pirates without the hassle of adding another IFF and faction to the mod. There could be a pirate haven that sells all the pirate line ships and tech, bases could buy stolen cargo and allow smugglers to run it back for a modest profit with the additional threat that the cargo may not be there for long (if the base gets moved/destroyed).

What do you think?

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Messages In This Thread
Adding Pirate "Bases" - by Croft - 11-04-2016, 06:06 PM
RE: Adding Pirate "Bases" - by NOVA-5 - 11-04-2016, 09:57 PM
RE: Adding Pirate "Bases" - by Croft - 11-05-2016, 12:14 AM

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