• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 63 64 65 66 67 … 547 Next »
Adding Pirate "Bases"

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Adding Pirate "Bases"
Offline Croft
11-05-2016, 12:14 AM,
#3
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

I'd probably say every couple of months but randomised so folks wouldn't know if a particular base has been there days or weeks, just to spice things up. You could have them move with the storyline, be created after large battles, destroyed after a certain number of dockings or even keep them around until players destroy them, its all pretty flexible.

Jimmy The Rat | Croft's Feedback | The Rat Pack
Reply  


Messages In This Thread
Adding Pirate "Bases" - by Croft - 11-04-2016, 06:06 PM
RE: Adding Pirate "Bases" - by NOVA-5 - 11-04-2016, 09:57 PM
RE: Adding Pirate "Bases" - by Croft - 11-05-2016, 12:14 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode