Minor gun changes
-Basic Gunboat Turret: energy usage 2000 -> 2500
Today is the first time I've played with my Pirate ID'd gunboat after these changes and I don't want to look like a complainer or something like that, but for a 75% power core Gunboat this change is a bit unfair. Really... If the case is that you're trying to get rid of Pirate ID'd Gunboats in this game, then good job, you've a success.
Having a Pirate ID already means a lot of restrictions, less access to other tech, lots of nerf on other unlawful factinos' tech and so on... Maybe I'm not smart enough and I'm still flying my old, already nerfed, Asco with full Basics... who knows, but if it's so maybe you recommend me something better?
P.S Oh, please no - "use civilian Gunboat", "heavier Gunboat", "get an unlawful faction ID (Rogue, Outcast, Corsair or anything)"...