So this has come up over a recent discussion on skype with a few people, having a chat about ID's and Affliations and how they represent certain things within the mod and game.
First of let's talk about the affiliation alot of people will see these as roleplay and what faction you are representing, so say you was a Liberty Navy you would have an IFF of Liberty Navy and so on, but there is a rule that states this;
4.4 Every char must have only one type of ID equipped and they must play to that ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules
Now with that in mind, if you look at this, it does not say anything about your affiliation so you could have a Liberty Navy ID and a Freelancer IFF and it would be perfectly fine. So with that in mind, I made a thread recently about discussing official factions flying untagged ships with their respected official ID. This was approved and this is allowed however. What I am trying to discuss and find the answer for to make it clear is.
Are ID's seen as inrp or oorp?
My answer is No, because all the ID is doing is showing you your restrictions while playing that character and that respected role, what systems you are allowed to engage in and do your job, but it also tells you what ships you can and cannot fly. Now alot of people use ID's as a form of INRP, but let's talk about Wilds for a moment.
Some people fly them to be hidden and more human than infected to try hide there infection, but straight away people say "Oh he has Wild ID Kill him" with really bad roleplay which alot of people will agree with me.
There has been discussion about the Wild IFF being Unknown but this was changed from Wild to Unknown to give them hopes of being able to get that roleplay.
So again my question is what are peoples thoughts on using ID's as an inrp thing or is it an OORP thing to give you your restrictions, what you can and can't do while flying that character with that respected ID.