Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead
Although the ID itself is ooRP because if you look at the description it clearly says strictly ooRP things (apart from the intro description) and text related to rules, restrictions, etc., while if you press F8 and check your IFF it explains the faction inRP, people treat IDs inRP as well. Wild ID is kind of an exemption to this because that's currently the only way they can roleplay without immediately being screamed on "WILDE IN SYSTEM" (although people do that most of the time anyways, there's no rule saying you can't do it). I'm not a fan of it and would like to see something different.
My proposal would be to make Wild ID inRP as well, if we're going down that line, but make them have no rephacks so they can choose IFF freely. Their ID already limits them from docking on any bases except Nomad and Wild ones, and if someone would try to be smart and dock somewhere else, the ship would get instantly deleted. Obviously the NPCs would stop shooting them, but is that really relevant, or a major thing at all? If anything, it makes blending in even better, and it'd open the Wild ID to have better chance to conduct the roleplay while getting it in line with all other IDs, instead of being a special snowflake. Once you get into the scanner range and see a Wild ID, you could if you wanted to say "yeah he's infected", but it's usually too late when that happens and you're basically caught.
On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative, simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG IFF for example).