(11-10-2016, 01:59 PM)Antonio Wrote: On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative would be to simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG ID for example).
Lets don´t do this again. We had trial period when IDs were ooRP and it brought way too many awkward situations and problems both inRP and for gameplay in general. There were reasons why this decision was reversed.
(11-10-2016, 02:01 PM)Sanja Wrote: Why IDs would be inrp if we have IFF system? This double identification is not making sense. Besides, if IDs are inRP item, why do they have ooRP lines in their infocards?
Do you know that some official factions does not have their own IFF?
You said about there are some Official Factions with no IFF of their own. That is mostly because they were originally a Freelancer ID faction and we all know there is a Freelancer IFF.
Not only, for example BDM/MND as well as 5th does not have their own IFF. Also, how will you identify for example ship of AFC if it will be untagged (allowed by rules) when you can´t see their ID inRP?
Also, like I said, there were several problems. To name one - blanket bounties. If there is bounty on let´s say pirates, but the pirate use Freelancer IFF, you can not attack him under the bounty because you don´t see his ID inRP and thus using this information from ID would fall into metagaming (character is using information which is not available to him inRP).