(11-10-2016, 01:59 PM)Antonio Wrote: Although the ID itself is ooRP because if you look at the description it clearly says strictly ooRP things (apart from the intro description) and text related to rules, restrictions, etc., while if you press F8 and check your IFF it explains the faction inRP, people treat IDs inRP as well. Wild ID is kind of an exemption to this because that's currently the only way they can roleplay without immediately being screamed on "WILDE IN SYSTEM" (although people do that most of the time anyways, there's no rule saying you can't do it). I'm not a fan of it and would like to see something different.
My proposal would be to make Wild ID inRP as well, if we're going down that line, but make them have no rephacks so they can choose IFF freely. Their ID already limits them from docking on any bases except Nomad and Wild ones, and if someone would try to be smart and dock somewhere else, the ship would get instantly deleted. Obviously the NPCs would stop shooting them, but is that really relevant, or a major thing at all? If anything, it makes blending in even better, and it'd open the Wild ID to have better chance to conduct the roleplay while getting it in line with all other IDs, instead of being a special snowflake. Once you get into the scanner range and see a Wild ID, you could if you wanted to say "yeah he's infected", but it's usually too late when that happens and you're basically caught.
On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative, simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG IFF for example).
As I have said along with Antonio and Sanja. The ID mostly describes and states ooRP related stuff which is giving that player their restrictions on what they can and can't do while flying that character. Why should they be seen as an inRP thing when you have the affiliation (IFF) system which should match your ID like a rule previously.
All ID's should match your IFF and no weird combo's. It has to make sense inrp, I know that ID's are used for Bounty Boards but that does that prove? I know alot of the time it is very difficult to go into a group fight and get every single enemy ship ID scans before engaging.
Say it is a 10 (Unlawful) vs 6 (Lawful) and you are going in to help on a BHG IFF and ID Manta VHF. You go in with a Advanced Deep Scanner and you have to get every ID Scan to be able to claim on a bounty board. People either just don't do it and say when they claim on the bounty that it was lost in the fight or in the nebula or what ever or manage to get one ID scan. Why do this when their affiliation (IFF) clearly stats or should match their ID either way?
Freelancer ID related faction like AFC and Auxesia and others would not have their own Affiliation for obvious reasons but why should that change the fact that all ID's have more ooRP related stuff with only the intro description being minimal RP if you can see it as that due to it only telling you lore about that faction.