I don't have long before I have to go to work, so I'm just going to drop this idea I had, around covert/undercover characters, stemming from the problem of having a "Blank ID" for Wilde characters. Since they are the only ones with that ID, then clearly everyone with that ID is part of the Wilde.
My proposed idea, which you can feel free to give feedback on, is to have an undercover/covert ID that is operated and given out similar to the Special Operative ID. You make a thread applying to the admins, which is only viewable by admins, to stop people peeking in and finding out who's who. The application would cover things like: Name of player, the character and the ship, the npc/player faction they are a part of, what their normal ID is that they would normally be beholden to. This would let Intel agencies still enforce laws on covert ships, and avoids the problem of "Blank ID" -> Wilde, since now "Covert ID" -> Intel agency? Wilde? Both? Or perhaps other factions could find uses for it.
The ID itself would be something along these lines:
Code:
Covert ID:
This character is undercover and has a hidden agenda. // Must obey all ID rules from Covert ID application. //Treat as part of IFF faction/group. //Report possible issues to Covert ID problem thread.
ZoI: Sirius-wide
Ships: All (or restricted to either the normal faction ships OR to gunboats and smaller, transports 3600 and smaller (like generic FL ID)
And similar to the SRP thread there can be one for Covert ID, where the applications are sorted, and people can ask if Not_A_Spy can indeed enforce laws within Liberty, along with requests to change ship names/factions as their roleplay develops. ("Not_A_Spy is too well known, can I change to Normal_Civillian")
Thats the kind of gist I'm going for, feel free to discuss and give feedback, and I hope this helps.