These are current day junkers, salvaging ships. The idea that you through the use of junker dark magic can take a scrapped hull and transform it into a working high-tech battleship is beyond absurd. Even in the future, laws of physics apply. Requirements to hull integrity and so on and so forth would make it quite problematic to just duct tape a kilometer-long ship together. It also raises a few questions as to why Junkers haven't used their legions of fixer-uppers to ensure world domination already? If they lose a BS it's no biggie, they'll just "salvage" it and have it ready for another fight tomorrow...
Salvaging wrecks is about recovering precious and rare raw-materials, and that's it. If you're lucky you might find a few high-tech components that are still in working order that are sold off for profit. The idea that - if I am reading this right - you can repair entire ships without blueprints, without a small army of science/technical staff, without the same specialized manufacturing processes, without original replacement parts etc. (I could go on all day, this is really one of the most ill-devised ideas I have seen on Disco which says quite a lot) is just plain silly. It's an extremely complex and challenging endeavor, and if you look at real life for comparison, the massive industrial complex of FUCKING CHINA wasn't able to design and construct a working carrier hull and had to buy Varyag from Ukraine to re-purpose it. In a Disco setting, I find it hard to believe that the most cutting-edge technology in all of Sirius should somehow be mundane because we are in the future; we're talking battleships and military-grade gear afterall...
Why haven't any of the house navies uhh... explored this option? Why do they just let junkers go off and take ships that are perfectly suited for repair or replacement parts apparently?
It makes no sense. None.
On a related note, I think that Disco should allow people to play the game the way they want and do what they want; the issue arises when someone wants something that transgresses the boundaries of what someone else wants or already has. If you want to roleplay a tech-salvaging Junker, I don't understand why you don't just do it with items that hold no gameplay value? You can say you recovered a Gallic transdimensional mafipulator that you are now selling to the highest bidder, supply screenshots of the wrecking and so on and so forth... That way your perception of what salvaging is won't interfere with other players, who arguably have logic and common sense on their side.